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https://github.com/mt-mods/homedecor_modpack.git
synced 2025-08-05 13:00:19 +02:00
add curtain rods and "opened" curtains
rods in brass, wrought iron, wood opened curtains in same colors as regular made all curtains use texture alpha, gave their textures ~90% opacity moved curtains defs into window_treatments.lua
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@ -1,4 +1,6 @@
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local S = homedecor.gettext
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minetest.register_node("homedecor:window_quartered", {
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description = "Window",
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tiles = {
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@ -189,3 +191,85 @@ minetest.register_node("homedecor:blinds_thin", {
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},
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})
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local curtaincolors = {
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"red",
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"green",
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"blue",
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"white",
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"pink",
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"violet"
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}
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for c in ipairs(curtaincolors) do
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local color = curtaincolors[c]
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local color_d = S(curtaincolors[c])
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minetest.register_node("homedecor:curtain_"..color, {
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description = S("Curtains (%s)"):format(color_d),
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tiles = { "homedecor_curtain_"..color..".png" },
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inventory_image = "homedecor_curtain_"..color..".png",
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wield_image = "homedecor_curtain_"..color..".png",
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drawtype = 'signlike',
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = 'wallmounted',
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selection_box = {
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type = "wallmounted",
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},
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})
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minetest.register_node("homedecor:curtain_open_"..color, {
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description = S("Curtains (%s)"):format(color_d),
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tiles = { "homedecor_curtain_open_"..color..".png" },
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inventory_image = "homedecor_curtain_open_"..color..".png",
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wield_image = "homedecor_curtain_open_"..color..".png",
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drawtype = 'signlike',
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = 'wallmounted',
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selection_box = {
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type = "wallmounted",
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},
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})
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end
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local mats = {
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{ "brass", "Brass", "homedecor_tile_brass2.png" },
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{ "wrought_iron", "Wrought iron", "homedecor_tile_wrought_iron2.png" },
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{ "wood", "Wooden", "default_wood.png" }
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}
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for i in ipairs(mats) do
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local material = mats[i][1]
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local mat_name = mats[i][2]
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local texture = mats[i][3]
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minetest.register_node("homedecor:curtainrod_"..material, {
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tiles = { texture },
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inventory_image = "homedecor_curtainrod_"..material.."_inv.png",
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description = "Curtain Rod ("..mat_name..")",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { snappy = 3 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.375, 0.5, -0.4375, 0.4375},
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{-0.4375, -0.5, 0.4375, -0.375, -0.4375, 0.5},
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{0.375, -0.5, 0.4375, 0.4375, -0.4375, 0.5}
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}
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}
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})
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end
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