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	Fix nodedef of open gates
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		@@ -381,15 +381,24 @@ for i in ipairs(gates_list) do
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	minetest.register_node("homedecor:gate_"..gate.."_closed", def)
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    -- this is either a terrible idea or a great one
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    def = table.copy(def)
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    def.groups.not_in_creative_inventory = 1
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    def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
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    def.tiles = {
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		"homedecor_gate_"..gate.."_top.png",
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		"homedecor_gate_"..gate.."_bottom.png",
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		"homedecor_gate_"..gate.."_front.png",
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		"homedecor_gate_"..gate.."_back.png",
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		"homedecor_gate_"..gate.."_left.png",
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        "homedecor_gate_"..gate.."_right.png"
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    },
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    def.node_box.fixed = gate_models_open[i]
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    def.drop = "homedecor:gate_"..gate.."_closed"
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	def.on_rightclick = function(pos, node, clicker)
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        homedecor_flip_gate(pos, node, clicker, gate, "open")
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        homedecor.flip_gate(pos, node, clicker, gate, "open")
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	end
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    def.mesecons.effector = {
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        action_off = function(pos,node) homedecor_flip_gate(pos,node,player,gate, "open") end
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        action_off = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "open") end
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    }
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	minetest.register_node("homedecor:gate_"..gate.."_open", def)
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@@ -499,7 +508,7 @@ function homedecor_flip_door(pos, node, player, name, side, isClosed)
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    addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
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end
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function homedecor_flip_gate(pos, node, player, gate, oc)
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function homedecor.flip_gate(pos, node, player, gate, oc)
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    local isClosed = getClosed(pos);
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    minetest.sound_play("homedecor_gate_open_close", {
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		pos=pos,
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