mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-22 08:00:18 +01:00
Fix warnings issued by luacheck
.
This commit is contained in:
parent
c8fa17801b
commit
2df6dbcad9
@ -15,6 +15,7 @@ read_globals = {
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"beds",
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"beds",
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"technic",
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"technic",
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"mesecon",
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"mesecon",
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"unifieddyes",
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}
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}
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globals = {
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globals = {
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@ -142,8 +142,8 @@ minetest.register_lbm({
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action = function(pos, node)
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action = function(pos, node)
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local name = node.name
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local name = node.name
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local newname = "homedecor:bathroom_tiles_light"
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local newname = "homedecor:bathroom_tiles_light"
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local a,b = string.find(node.name, "_")
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local a = string.find(name, "_")
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local color = string.sub(node.name, a + 1)
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local color = string.sub(name, a + 1)
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if color == "tan" then
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if color == "tan" then
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color = "yellow_s50"
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color = "yellow_s50"
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@ -233,7 +233,9 @@ minetest.register_lbm({
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action = function(pos, node)
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action = function(pos, node)
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local name = node.name
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local name = node.name
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local color = string.sub(name, string.find(name, "_") + 1)
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local color = string.sub(name, string.find(name, "_") + 1)
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local color = string.sub(color, 1, string.find(color, "_", -10) - 1) -- -10 puts us near the end of the color field
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-- -10 puts us near the end of the color field
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color = string.sub(color, 1, string.find(color, "_", -10) - 1)
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if color == "darkgrey" then
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if color == "darkgrey" then
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color = "dark_grey"
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color = "dark_grey"
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@ -1,8 +1,6 @@
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local S = homedecor_i18n.gettext
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local S = homedecor_i18n.gettext
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local function N_(x) return x end
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local BOOK_FORMNAME = "homedecor:book_form"
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local BOOK_FORMNAME = "homedecor:book_form"
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local player_current_book = { }
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local player_current_book = { }
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@ -2476,18 +2476,6 @@ minetest.register_craft( {
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},
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},
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})
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})
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local bedcolors = {
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{ "red", "red"},
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{ "orange", "orange" },
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{ "yellow", "yellow"},
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{ "green", "dark_green"},
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{ "blue", "blue"},
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{ "violet", "violet"},
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{ "pink", "pink"},
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{ "darkgrey", "dark_grey"},
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{ "brown", "brown" },
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}
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minetest.register_craft( {
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minetest.register_craft( {
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output = "homedecor:bed_regular",
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output = "homedecor:bed_regular",
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recipe = {
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recipe = {
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@ -16,8 +16,6 @@ end
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local S = homedecor_i18n.gettext
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local S = homedecor_i18n.gettext
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local function N_(x) return x end
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local materials = {
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local materials = {
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{ S("brass"), "brass" },
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{ S("brass"), "brass" },
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{ S("wrought iron"), "wrought_iron" },
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{ S("wrought iron"), "wrought_iron" },
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@ -32,16 +32,6 @@ for _, t in ipairs(table_colors) do
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})
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})
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end
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end
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local chaircolors = {
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{ "", S("plain") },
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{ "black", S("black") },
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{ "red", S("red") },
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{ "pink", S("pink") },
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{ "violet", S("violet") },
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{ "blue", S("blue") },
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{ "dark_green", S("dark green") },
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}
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local kc_cbox = {
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local kc_cbox = {
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type = "fixed",
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type = "fixed",
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fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
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fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
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@ -93,7 +83,6 @@ homedecor.register("kitchen_chair_padded", {
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after_place_node = homedecor.fix_rotation_nsew,
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after_place_node = homedecor.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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pos.y = pos.y+0 -- where do I put my ass ?
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pos.y = pos.y+0 -- where do I put my ass ?
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homedecor.sit(pos, node, clicker)
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homedecor.sit(pos, node, clicker)
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return itemstack
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return itemstack
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@ -200,7 +189,7 @@ minetest.register_lbm({
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color = "dark_grey"
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color = "dark_grey"
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end
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end
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paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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end
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end
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local old_fdir = math.floor(node.param2 % 32)
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local old_fdir = math.floor(node.param2 % 32)
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@ -230,18 +230,9 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
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end
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end
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local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
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local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
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local botpos = {x=pos.x, y=pos.y-1.0, z=pos.z}
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local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
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local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
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local topnodefwd = minetest.get_node(topposfwd)
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local topnode = minetest.get_node(toppos)
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local bottomnode = minetest.get_node(botpos)
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print(topnode.name, thisnode.name, bottomnode.name, itemstack:get_name(), dump(trybunks))
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if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
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if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
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print("want to stack beds, top seems to be clear")
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local newname = string.gsub(thisnode.name, "_regular", "_extended")
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local newname = string.gsub(thisnode.name, "_regular", "_extended")
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minetest.set_node(toppos, { name = thisnode.name, param2 = fdir})
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minetest.set_node(toppos, { name = thisnode.name, param2 = fdir})
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minetest.set_node(pos, { name = newname, param2 = fdir})
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minetest.set_node(pos, { name = newname, param2 = fdir})
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@ -1,13 +1,7 @@
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-- This file supplies glowlights
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-- This file supplies glowlights
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local dirs2 = { 9, 18, 7, 12 }
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local S = homedecor_i18n.gettext
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local S = homedecor_i18n.gettext
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local function N_(x) return x end
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local colors = { N_("yellow"), N_("white") }
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local glowlight_nodebox = {
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local glowlight_nodebox = {
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half = homedecor.nodebox.slab_y(1/2),
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half = homedecor.nodebox.slab_y(1/2),
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quarter = homedecor.nodebox.slab_y(1/4),
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quarter = homedecor.nodebox.slab_y(1/4),
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@ -579,7 +573,7 @@ minetest.register_lbm({
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end
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end
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local lampname
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local lampname
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if string.find(name, "standing_lamp") then
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if string.find(name, "standing_lamp") then
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lampname = "homedecor:standing_lamp"
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lampname = "homedecor:standing_lamp"
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elseif string.find(name, "table_lamp") then
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elseif string.find(name, "table_lamp") then
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lampname = "homedecor:table_lamp"
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lampname = "homedecor:table_lamp"
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@ -617,7 +611,6 @@ minetest.register_lbm({
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local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
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local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
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local old_node = node.name
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local old_fdir
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local old_fdir
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local new_node = newname
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local new_node = newname
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local new_fdir = 1
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local new_fdir = 1
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@ -668,7 +661,6 @@ minetest.register_lbm({
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nodenames = homedecor.old_static_desk_lamps,
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nodenames = homedecor.old_static_desk_lamps,
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action = function(pos, node)
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action = function(pos, node)
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local name = node.name
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local name = node.name
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local newname
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local color = string.sub(name, string.find(name, "_", -8) + 1)
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local color = string.sub(name, string.find(name, "_", -8) + 1)
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if color == "green" then
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if color == "green" then
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@ -4,7 +4,7 @@ local S = homedecor_i18n.gettext
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-- Various kinds of tables
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-- Various kinds of tables
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local materials = {
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local materials = {
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{ "glass",
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{ "glass",
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S("Small square glass table"),
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S("Small square glass table"),
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S("Small round glass table"),
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S("Small round glass table"),
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S("Large glass table piece"),
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S("Large glass table piece"),
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@ -1,8 +1,6 @@
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local S = homedecor_i18n.gettext
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local S = homedecor_i18n.gettext
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local function N_(x) return x end
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homedecor.register("window_quartered", {
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homedecor.register("window_quartered", {
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description = S("Window (quartered)"),
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description = S("Window (quartered)"),
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tiles = {
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tiles = {
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@ -117,7 +115,6 @@ minetest.register_node("homedecor:curtain_closed", {
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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after_place_node = homedecor.fix_rotation,
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after_place_node = homedecor.fix_rotation,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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if string.find(topnode.name, "homedecor:curtainrod") then
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if string.find(topnode.name, "homedecor:curtainrod") then
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-- Open the curtains
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-- Open the curtains
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@ -144,7 +141,6 @@ minetest.register_node("homedecor:curtain_open", {
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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after_place_node = homedecor.fix_rotation,
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after_place_node = homedecor.fix_rotation,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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if string.find(topnode.name, "homedecor:curtainrod") then
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if string.find(topnode.name, "homedecor:curtainrod") then
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-- Close the curtains
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-- Close the curtains
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@ -216,18 +212,17 @@ homedecor.register("stained_glass", {
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-- Convert old curtain nodes to param2-colorization
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-- Convert old curtain nodes to param2-colorization
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local curtaincolors = {
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local curtaincolors = {
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{ N_("red"), "ad2323" },
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"red",
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{ N_("green"), "27a927" },
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"green",
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{ N_("blue"), "2626c6" },
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"blue",
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{ N_("white"), "ffffff" },
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"white",
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{ N_("pink"), "ff8fb7" },
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"pink",
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{ N_("violet"), "7f29d7" },
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"violet",
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}
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}
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homedecor.old_static_curtain_nodes = {}
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homedecor.old_static_curtain_nodes = {}
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for _, i in ipairs(curtaincolors) do
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for _, color in ipairs(curtaincolors) do
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local color,hue = unpack(i)
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table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_"..color)
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table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_"..color)
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table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_open_"..color)
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table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_open_"..color)
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end
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end
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@ -34,7 +34,6 @@ minetest.register_node("lavalamp:lavalamp", {
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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node.name = "lavalamp:lavalamp_off"
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node.name = "lavalamp:lavalamp_off"
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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return itemstack
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return itemstack
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@ -102,7 +101,6 @@ minetest.register_lbm({
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nodenames = lavalamp.old_static_nodes,
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nodenames = lavalamp.old_static_nodes,
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action = function(pos, node)
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action = function(pos, node)
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local name = node.name
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local name = node.name
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local newname
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local color
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local color
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if string.find(name, "red") then
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if string.find(name, "red") then
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@ -13,7 +13,7 @@ minetest.register_node("lrfurn:armchair", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "lrfurn_armchair.obj",
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mesh = "lrfurn_armchair.obj",
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tiles = {
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tiles = {
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"lrfurn_upholstery.png",
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"lrfurn_upholstery.png",
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{ name = "lrfurn_sofa_bottom.png", color = 0xffffffff }
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{ name = "lrfurn_sofa_bottom.png", color = 0xffffffff }
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},
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},
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paramtype = "light",
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paramtype = "light",
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@ -26,7 +26,6 @@ minetest.register_node("lrfurn:armchair", {
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after_place_node = lrfurn.fix_rotation,
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after_place_node = lrfurn.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if not clicker:is_player() then
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if not clicker:is_player() then
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return itemstack
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return itemstack
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end
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end
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@ -1,6 +1,4 @@
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local S = homedecor_i18n.gettext
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lrfurn = {}
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lrfurn = {}
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screwdriver = screwdriver or {}
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screwdriver = screwdriver or {}
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@ -39,7 +39,6 @@ minetest.register_node("lrfurn:longsofa", {
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end,
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end,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if not clicker:is_player() then
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if not clicker:is_player() then
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return itemstack
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return itemstack
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end
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end
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@ -39,7 +39,6 @@ minetest.register_node("lrfurn:sofa", {
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end,
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end,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if not clicker:is_player() then
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if not clicker:is_player() then
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return itemstack
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return itemstack
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end
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end
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