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restart smoke particle effects on reload (#48)
* restart smoke particle effects on reload * restore table in fake_fire:reload_particles * Update fake_fire/init.lua Co-authored-by: OgelGames <olliverdc28@gmail.com> Co-authored-by: OgelGames <olliverdc28@gmail.com>
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("fake_fire")
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local fake_fire_reload_particles_nodes = {}
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local function fire_particles_on(pos) -- 3 layers of fire
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local meta = minetest.get_meta(pos)
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local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
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@ -253,6 +255,7 @@ local materials = {
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for _, mat in ipairs(materials) do
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local name, desc, tex = unpack(mat)
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table.insert(fake_fire_reload_particles_nodes, "fake_fire:chimney_top_"..name)
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minetest.register_node("fake_fire:chimney_top_"..name, {
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description = desc,
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tiles = {tex.."^chimney_top.png", tex},
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@ -333,3 +336,17 @@ minetest.register_lbm({
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fire_particles_on(pos)
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end
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})
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minetest.register_lbm({
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name = "fake_fire:reload_particles_chimney",
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label = "restart chimney smoke on reload",
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nodenames = fake_fire_reload_particles_nodes,
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run_at_every_load = true,
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action = function(pos, node)
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if minetest.get_meta(pos):get_int("smoky") ~= 0 then
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stop_smoke(pos)
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start_fire_effects(pos, node, nil, 1)
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end
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end
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})
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