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Get rid of second and third shades of 3dforniture-related textures.
Minetest has per-face shading of nodes now so these textures are redundant.
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@ -3,14 +3,7 @@ local S = homedecor.gettext
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minetest.register_node("homedecor:bars", {
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description = S("Bars"),
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s2.png",
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"forniture_black_metal_s2.png",
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},
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tiles = { "forniture_black_metal.png" },
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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@ -35,14 +28,7 @@ minetest.register_node("homedecor:bars", {
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--L Binding Bars
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minetest.register_node("homedecor:L_binding_bars", {
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description = S("Binding Bars"),
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s2.png",
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"forniture_black_metal_s2.png",
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},
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tiles = { "forniture_black_metal.png" },
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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@ -64,14 +50,7 @@ minetest.register_node("homedecor:L_binding_bars", {
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minetest.register_node("homedecor:chains", {
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description = S("Chains"),
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s1.png",
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"forniture_black_metal_s2.png",
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"forniture_black_metal_s2.png",
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},
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tiles = { "forniture_black_metal.png" },
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inventory_image="3dforniture_inv_chains.png",
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drawtype = "nodebox",
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sunlight_propagates = true,
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