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fix collision boxes on shutters

This commit is contained in:
Vanessa Ezekowitz 2015-01-25 15:32:36 -05:00
parent 931a5b0746
commit 464f378166

View File

@ -16,25 +16,33 @@ local shutters = {
{"white", "White"}, {"white", "White"},
} }
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 },
}
for i in ipairs(shutters) do for i in ipairs(shutters) do
local name = shutters[i][1] local name = shutters[i][1]
local desc = shutters[i][2] local desc = shutters[i][2]
homedecor.register("shutter_"..name, { homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj", mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter_"..name..".png" }, tiles = { "homedecor_window_shutter_"..name..".png" },
description = S("Wooden Shutter ("..desc..")"), description = S("Wooden Shutter ("..desc..")"),
inventory_image = "homedecor_window_shutter_"..name.."_inv.png", inventory_image = "homedecor_window_shutter_"..name.."_inv.png",
wield_image = "homedecor_window_shutter_"..name.."_inv.png", wield_image = "homedecor_window_shutter_"..name.."_inv.png",
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
groups = { snappy = 3 }, groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = shutter_cbox,
type = "wallmounted", node_box = shutter_cbox,
-- wall_side = { -0.5, -0.5, 0.44, 0.5, 0.5, 0.5 } -- collision_box doesn't accept type="wallmounted", but node_box
}, -- does. Said nodeboxes create a custom collision box but are
}) -- invisible themselves because drawtype="mesh".
})
end end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet") minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")