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make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items * make textures file for central handling * make mods game agnostic * take out the trash * handle multiple seats in sofas * add github luacheck workflow and various luacheck fixes * add fluxionary scope creep * fix devtest breaking right to a name policy Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> Co-authored-by: SFENCE <sfence.software@gmail.com>
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@ -49,17 +49,13 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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return isceiling, pos
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end
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homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
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homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
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homedecor.white_wood = "homedecor_generic_wood_plain.png"
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homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
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homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
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homedecor.color_black = 0xff303030
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homedecor.color_dark_grey = 0xff606060
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homedecor.color_med_grey = 0xffa0a0a0
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-- load different handler subsystems
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dofile(modpath.."/textures.lua")
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dofile(modpath.."/materials.lua")
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dofile(modpath.."/nodeboxes.lua")
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dofile(modpath.."/expansion.lua")
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dofile(modpath.."/furnaces.lua")
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