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make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items * make textures file for central handling * make mods game agnostic * take out the trash * handle multiple seats in sofas * add github luacheck workflow and various luacheck fixes * add fluxionary scope creep * fix devtest breaking right to a name policy Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> Co-authored-by: SFENCE <sfence.software@gmail.com>
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@ -10,7 +10,7 @@ homedecor.box = {
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slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end,
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-- slab starting from -z (+z with negative depth)
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slab_z = function(depth, shift)
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-- for consistency with the other functions here, we have to assume that a "z" slab starts from -z and extends by depth,
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-- for consistency with the other functions here, we have to assume that a z slab starts from -z and extends by depth,
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-- but since conventionally a lot of nodes place slabs against +z for player convenience, we define
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-- a "negative" depth as a depth extending from the other side, i.e. +z
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local s = shift or 0
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