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https://github.com/mt-mods/homedecor_modpack.git
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move handlers into subdirectory to split them apart from the actual game content
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39
homedecor/handlers/nodeboxes.lua
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39
homedecor/handlers/nodeboxes.lua
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@ -0,0 +1,39 @@
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-- please keep any non-generic nodeboxe with its node definition
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-- this file should not accumulate any left over nodeboxes
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-- but is meant to host any abstractions or calculations based on nodeboxes
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-- a box is defined as {x1, y1, z1, x2, y2, z2}
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homedecor.box = {
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slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end,
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slab_z = function(depth) return { -0.5, -0.5, -0.5+depth, 0.5, 0.5, 0.5 } end,
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bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end,
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cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
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}
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homedecor.nodebox = {
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-- { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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-- can be used in-place as:
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-- { type="regular" },
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regular = { type="regular" },
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null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
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}
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local mt = {}
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mt.__index = function(table, key)
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local ref = homedecor.box[key]
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local ref_type = type(ref)
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if ref_type == "function" then
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return function(...)
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return { type = "fixed", fixed = ref(...) }
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end
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elseif ref_type == "table" then
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return { type = "fixed", fixed = ref }
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elseif ref_type == "nil" then
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error(key .. "could not be found among nodebox presets and functions")
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end
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error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
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end
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setmetatable(homedecor.nodebox, mt)
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