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https://github.com/mt-mods/homedecor_modpack.git
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move handlers into subdirectory to split them apart from the actual game content
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155
homedecor/handlers/registration.lua
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155
homedecor/handlers/registration.lua
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@ -0,0 +1,155 @@
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homedecor = homedecor or {}
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local S = homedecor.gettext
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local default_can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory():is_empty("main")
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end
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local default_inventory_size = 32
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local default_inventory_formspecs = {
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["4"]="size[8,6]"..
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"list[context;main;2,0;4,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["6"]="size[8,6]"..
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"list[context;main;1,0;6,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["8"]="size[8,6]"..
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"list[context;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["12"]="size[8,7]"..
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"list[context;main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["16"]="size[8,7]"..
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"list[context;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["24"]="size[8,8]"..
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"list[context;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]",
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["32"]="size[8,9]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
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"list[context;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85),
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["50"]="size[10,10]"..
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"list[context;main;0,0;10,5;]"..
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"list[current_player;main;1,6;8,4;]",
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}
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local function get_formspec_by_size(size)
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--TODO heuristic to use the "next best size"
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec or default_inventory_formspecs
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end
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--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
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function homedecor.register(name, def)
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def.paramtype = def.paramtype or "light"
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def.paramtype2 = def.paramtype2 or "facedir"
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def.drawtype = def.drawtype
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or (def.mesh and "mesh")
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or (def.node_box and "nodebox")
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local infotext = def.infotext
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--def.infotext = nil -- currently used to set locked refrigerator infotexts
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-- handle inventory setting
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-- inventory = {
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-- size = 16
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-- formspec = …
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-- }
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local inventory = def.inventory
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def.inventory = nil
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if inventory then
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def.on_construct = def.on_construct or function(pos)
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local meta = minetest.get_meta(pos)
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if infotext then
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meta:set_string("infotext", infotext)
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end
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local size = inventory.size or default_inventory_size
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meta:get_inventory():set_size("main", size)
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meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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end
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def.can_dig = def.can_dig or default_can_dig
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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elseif infotext and not def.on_construct then
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext)
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end
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end
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local expand = def.expand
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def.expand = nil
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local after_unexpand = def.after_unexpand
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def.after_unexpand = nil
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if expand then
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def.on_place = def.on_place or function(itemstack, placer, pointed_thing)
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if expand.top then
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homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top)
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end
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if expand.right then
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homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.right, true)
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end
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if expand.forward then
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homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.forward, false)
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end
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end
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def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
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if expand.top and expand.forward ~= "air" then
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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if minetest.get_node(top_pos).name == expand.top then
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minetest.remove_node(top_pos)
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end
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end
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local fdir = oldnode.param2
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if not fdir or fdir > 3 then return end
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if expand.right and expand.forward ~= "air" then
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local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
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if minetest.get_node(right_pos).name == expand.right then
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minetest.remove_node(right_pos)
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end
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end
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if expand.forward and expand.forward ~= "air" then
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local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
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if minetest.get_node(forward_pos).name == expand.forward then
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minetest.remove_node(forward_pos)
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end
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end
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if after_unexpand then
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after_unexpand(pos)
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end
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end
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end
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-- register the actual minetest node
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minetest.register_node("homedecor:" .. name, def)
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end
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