improved model + UV mapping + texture handling for flowerpot
@ -50,7 +50,10 @@ for _, p in ipairs(pot_colors) do
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homedecor.register("flower_pot_"..p, {
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homedecor.register("flower_pot_"..p, {
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description = S("Flower Pot ("..p..")"),
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description = S("Flower Pot ("..p..")"),
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mesh = "homedecor_flowerpot.obj",
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mesh = "homedecor_flowerpot.obj",
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tiles = { "homedecor_flower_pot_"..p..".png" },
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tiles = {
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"homedecor_flower_pot_"..p..".png",
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"homedecor_potting_soil.png"
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},
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groups = { snappy = 3, potting_soil=1 },
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groups = { snappy = 3, potting_soil=1 },
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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})
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})
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Before Width: | Height: | Size: 604 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 625 B After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 1.5 KiB |
BIN
homedecor/textures/homedecor_potting_soil.png
Normal file
After Width: | Height: | Size: 726 B |