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Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
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@ -132,7 +132,7 @@ local r_cbox = homedecor.nodebox.slab_z(-0.25)
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homedecor.register("radiator", {
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mesh = "homedecor_radiator.obj",
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tiles = {
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"homedecor_generic_metal_black.png^[colorize:#ffffff:200",
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"homedecor_generic_metal.png",
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"homedecor_radiator_controls.png"
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},
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inventory_image = "homedecor_radiator_inv.png",
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