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https://github.com/mt-mods/homedecor_modpack.git
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Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
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@ -12,8 +12,8 @@ homedecor.register("barbecue", {
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description = S("Barbecue"),
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mesh = "homedecor_barbecue.obj",
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tiles = {
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"homedecor_generic_metal_black.png",
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{ name="homedecor_embers.png",
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{ name = "homedecor_generic_metal.png" , color = homedecor.color_black },
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{ name = "homedecor_embers.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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@ -319,7 +319,7 @@ homedecor.register("well", {
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mesh = "homedecor_well.obj",
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tiles = {
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"homedecor_rope_texture.png",
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"homedecor_generic_metal_black.png^[brighten",
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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"default_water.png",
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"default_cobble.png",
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"default_wood.png",
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