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Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
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@ -52,7 +52,7 @@ homedecor.register("desk_globe", {
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mesh = "homedecor_desk_globe.obj",
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tiles = {
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"homedecor_generic_wood_red.png",
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"homedecor_generic_metal_black.png^[brighten",
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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"homedecor_earth.png"
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},
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inventory_image = "homedecor_desk_globe_inv.png",
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