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Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
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@ -21,7 +21,7 @@ for i in ipairs(lrfurn.colors) do
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drawtype = "mesh",
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mesh = "lrfurn_sofa_long.obj",
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tiles = {
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"lrfurn_bg_white.png^[colorize:"..hue.."^lrfurn_sofa_overlay.png",
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{ name = "lrfurn_upholstery.png", color = hue },
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"lrfurn_sofa_bottom.png"
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},
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paramtype = "light",
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