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https://github.com/mt-mods/homedecor_modpack.git
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Add player_monoids
support (#80)
* Add `player_monoids` support (*sometimes* broken for whatever reason, see xkcd#1739) * .
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@ -41,4 +41,5 @@ read_globals = {
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"doors",
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"i3",
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"xcompat",
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"player_monoids"
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}
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@ -3,6 +3,7 @@
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local S = minetest.get_translator("homedecor_seating")
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local modpath = minetest.get_modpath("homedecor_seating")
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local has_player_monoids = minetest.get_modpath("player_monoids")
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lrfurn = {}
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@ -85,7 +86,8 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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return itemstack
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end
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if physics_cache[clicker:get_player_name()] then
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local name = clicker:get_player_name()
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if physics_cache[name] then --already sitting
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lrfurn.stand(clicker)
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return itemstack
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end
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@ -123,28 +125,48 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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if not pstatus then sit_pos = spos end
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end
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if not sit_pos then
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minetest.chat_send_player(clicker:get_player_name(), "sorry, this seat is currently occupied")
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minetest.chat_send_player(name, "sorry, this seat is currently occupied")
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return itemstack
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end
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--seat the player
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clicker:set_pos(sit_pos)
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xcompat.player.player_attached[clicker:get_player_name()] = true
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xcompat.player.player_attached[name] = true
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xcompat.player.set_animation(clicker, "sit", 0)
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physics_cache[clicker:get_player_name()] = table.copy(clicker:get_physics_override())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
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if has_player_monoids then
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physics_cache[name] = true
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player_monoids.speed:add_change(clicker, 0, "homedecor_seating:sit")
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player_monoids.jump:add_change(clicker, 0, "homedecor_seating:sit")
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player_monoids.gravity:add_change(clicker, 0, "homedecor_seating:sit")
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else
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physics_cache[name] = table.copy(clicker:get_physics_override())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
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end
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return itemstack
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end
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function lrfurn.stand(clicker)
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xcompat.player.player_attached[clicker:get_player_name()] = false
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if physics_cache[clicker:get_player_name()] then
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clicker:set_physics_override(physics_cache[clicker:get_player_name()])
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physics_cache[clicker:get_player_name()] = nil
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local name = clicker:get_player_name()
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xcompat.player.player_attached[name] = false
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if physics_cache[name] then
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if has_player_monoids then
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player_monoids.speed:del_change(clicker, "homedecor_seating:sit")
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player_monoids.jump:del_change(clicker, "homedecor_seating:sit")
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player_monoids.gravity:del_change(clicker, "homedecor_seating:sit")
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else
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clicker:set_physics_override(physics_cache[name])
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end
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physics_cache[name] = nil
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else --in case this is called and the cache is empty
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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if has_player_monoids then
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player_monoids.speed:del_change(clicker, "homedecor_seating:sit")
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player_monoids.jump:del_change(clicker, "homedecor_seating:sit")
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player_monoids.gravity:del_change(clicker, "homedecor_seating:sit")
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else
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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end
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end
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@ -1,4 +1,4 @@
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name = homedecor_seating
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description = Homedecor mod: seating
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depends = homedecor_common
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optional_depends = screwdriver, wool, default, unifieddyes, basic_materials
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optional_depends = screwdriver, wool, default, unifieddyes, basic_materials, player_monoids
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