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Building blocks add glass for stairplus (#394)

* Building Blocks Add all glass for stairsplus

-Smoothglass
-WoodGlass

(plus some style fixes)
This commit is contained in:
Jat15 2017-09-29 17:58:55 +02:00 committed by Vanessa Ezekowitz
parent 3021248538
commit 8882ab8e19

View File

@ -40,6 +40,37 @@ local function building_blocks_stairs(nodename, def)
end end
end end
building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:Adobe", { building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"}, tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"), description = S("Adobe"),
@ -56,16 +87,6 @@ building_blocks_stairs("building_blocks:fakegrass", {
footstep = {name="default_grass_footstep", gain=0.4}, footstep = {name="default_grass_footstep", gain=0.4},
}), }),
}) })
building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:hardwood", { building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"}, tiles = {"building_blocks_hardwood.png"},
is_ground_content = true, is_ground_content = true,
@ -95,27 +116,6 @@ building_blocks_stairs("building_blocks:Marble", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:brobble_spread", { minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike", drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble". -- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".