mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2025-07-08 09:30:20 +02:00
Split most of nodes.lua off into separate files by category.
Also fixed a screwed up register_craftitem that was overriding a register_node call for the same object (wooden table legs). Got rid of the old "mkII" wooden table legs.
This commit is contained in:
204
tables.lua
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204
tables.lua
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-- Various kinds of tables
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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minetest.register_node('homedecor:glass_table_large', {
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description = S("Large Glass Table Piece"),
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drawtype = 'signlike',
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tiles = { 'homedecor_glass_table_large.png' },
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wield_image = 'homedecor_glass_table_large.png',
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inventory_image = 'homedecor_glass_table_large.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = "wallmounted",
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is_ground_content = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:glass_table_small_round', {
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description = S("Glass Table (Small, Round)"),
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drawtype = 'signlike',
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tiles = { 'homedecor_glass_table_small_round.png' },
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wield_image = 'homedecor_glass_table_small_round.png',
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inventory_image = 'homedecor_glass_table_small_round.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "wallmounted",
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is_ground_content = true,
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:glass_table_small_square', {
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description = S("Glass Table (Small, Square)"),
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drawtype = 'signlike',
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tiles = { 'homedecor_glass_table_small_square.png' },
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wield_image = 'homedecor_glass_table_small_square.png',
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inventory_image = 'homedecor_glass_table_small_square.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "wallmounted",
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is_ground_content = true,
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:utility_table_top', {
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description = S("Utility Table"),
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tiles = { 'homedecor_utility_table_top.png' },
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inventory_image = 'homedecor_utility_table_top.png',
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wield_image = 'homedecor_utility_table_top.png',
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drawtype = "signlike",
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = "wallmounted",
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is_ground_content = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:wood_table_large', {
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description = S("Wooden Tabletop piece"),
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tiles = { 'homedecor_wood_table_large.png' },
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inventory_image = 'homedecor_wood_table_large.png',
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wield_image = 'homedecor_wood_table_large.png',
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drawtype = 'signlike',
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sunlight_propagates = false,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = "wallmounted",
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is_ground_content = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:wood_table_small_round', {
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description = S("Wooden Tabletop (Small, Round)"),
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tiles = { 'homedecor_wood_table_small_round.png' },
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inventory_image = 'homedecor_wood_table_small_round.png',
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wield_image = 'homedecor_wood_table_small_round.png',
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drawtype = 'signlike',
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sunlight_propagates = false,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = "wallmounted",
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is_ground_content = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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minetest.register_node('homedecor:wood_table_small_square', {
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description = S("Wooden Tabletop (Small, Square)"),
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tiles = { 'homedecor_wood_table_small_square.png' },
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inventory_image = 'homedecor_wood_table_small_square.png',
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wield_image = 'homedecor_wood_table_small_square.png',
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drawtype = 'signlike',
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sunlight_propagates = false,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = "wallmounted",
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is_ground_content = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = <default>
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--wall_bottom = <default>
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--wall_side = <default>
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},
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})
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-- Various kinds of table legs
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minetest.register_node("homedecor:table_legs_brass", {
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description = S("Brass Table Legs"),
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drawtype = "plantlike",
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tiles = {"homedecor_table_legs_brass.png"},
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inventory_image = "homedecor_table_legs_brass.png",
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wield_image = "homedecor_table_legs_brass.png",
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visual_scale = 1.04,
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paramtype = "light",
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
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walkable = true,
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})
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minetest.register_node("homedecor:table_legs_wrought_iron", {
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description = S("Brass Table Legs"),
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drawtype = "plantlike",
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tiles = {"homedecor_table_legs_wrought_iron.png"},
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inventory_image = "homedecor_table_legs_wrought_iron.png",
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wield_image = "homedecor_table_legs_wrought_iron.png",
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visual_scale = 1.04,
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paramtype = "light",
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
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walkable = true,
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})
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minetest.register_node('homedecor:utility_table_legs', {
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description = S("Legs for Utility Table"),
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drawtype = "plantlike",
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tiles = { 'homedecor_utility_table_legs.png' },
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inventory_image = 'homedecor_utility_table_legs_inv.png',
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wield_image = 'homedecor_utility_table_legs.png',
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visual_scale = 1.04,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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