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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-12-22 16:10:18 +01:00

rework a bit to work better with minetest_game 0.4.16

eliminates flint and steel (aliased to mt_game fire:flint_and_steel)
eliminates fake_fire:fake_fire (aliased to mt_game fire:permanent_flame)

mt_game already provides a "fake" fire in the form of a "permanent flame", strike a coal block with flint/steel to get it.

modifies default ice block so that it can be "ignited" (ice fire on top) with mt_game flint/steel

Fire mod must be enabled. However, fire damage is NOT required.
This commit is contained in:
Vanessa Ezekowitz 2017-08-12 18:21:50 -04:00
parent d7a4054dda
commit 9d2704c0c2

View File

@ -66,16 +66,8 @@ local function stop_smoke(pos)
this_spawner_meta:set_int("sound", nil)
end
-- FLAME TYPES
local flame_types = {
{ "fake", S("Fake fire") },
{ "ice", S("Ice fire") },
}
for _, f in ipairs(flame_types) do
local name, desc = unpack(f)
minetest.register_node("fake_fire:"..name.."_fire", {
inventory_image = name.."_fire_inv.png",
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = desc,
drawtype = "plantlike",
paramtype = "light",
@ -87,7 +79,7 @@ for _, f in ipairs(flame_types) do
light_source = 14,
waving = 1,
tiles = {
{name=name.."_fire_animated.png", animation={type="vertical_frames",
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
@ -101,8 +93,9 @@ for _, f in ipairs(flame_types) do
})
end,
drop = ""
})
end
})
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
@ -190,43 +183,18 @@ for _, mat in ipairs(materials) do
})
end
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = S("Flint and steel"),
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1}}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
else
minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
else
minetest.chat_send_player(user:get_player_name(), S("This area is protected!"))
end
else
return
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
itemstack:add_wear(65535/65)
return itemstack
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
end
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {"default:obsidian_shard", "default:steel_ingot"}
})
minetest.register_craft({
type = "shapeless",