convert doors over to use minetest_game doors API
simplify gates code a bit
| @@ -2,293 +2,139 @@ | |||||||
|  |  | ||||||
| local S = homedecor.gettext | local S = homedecor.gettext | ||||||
|  |  | ||||||
| local function N_(x) return x end | -- new doors using minetest_game doors API | ||||||
|  |  | ||||||
| local m_rules | local door_list = { | ||||||
| if minetest.global_exists("mesecon") then | 	{	name = "wood_plain", | ||||||
| 	m_rules = mesecon and mesecon.rules and mesecon.rules.pplate | 		description = "Plain Wooden Door", | ||||||
| end | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 		sounds = { | ||||||
| -- doors | 			main = default.node_sound_wood_defaults(), | ||||||
|  | 			open = "homedecor_door_open", | ||||||
| local function isSolid(pos, adjust) | 			close = "homedecor_door_close", | ||||||
|     local adj = {x = adjust[1], y = adjust[2], z = adjust[3]} | 		} | ||||||
|     local node = minetest.get_node(vector.add(pos,adj)) |  | ||||||
|     if node then |  | ||||||
|         local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name] |  | ||||||
|         if idef then |  | ||||||
|             return idef.walkable |  | ||||||
|         end |  | ||||||
|     end |  | ||||||
|     return false |  | ||||||
| end |  | ||||||
|  |  | ||||||
| local function countSolids(pos,node,level) |  | ||||||
|     local solids = 0 |  | ||||||
|     for x = -1, 1 do |  | ||||||
|         for z = -1, 1 do |  | ||||||
|             local y = (node.param2 == 5) and -level or level |  | ||||||
|             -- special cases when x == z == 0 |  | ||||||
|             if x == 0 and z == 0 then |  | ||||||
|                 if level == 1 then |  | ||||||
|                     -- when looking past the trap door, cannot be solid in center |  | ||||||
|                     if isSolid(pos,{x,y,z}) then |  | ||||||
|                         return false |  | ||||||
|                     end |  | ||||||
|                     -- no else. it doesn't matter if x == y == z is solid, that's us. |  | ||||||
|                 end |  | ||||||
|             elseif isSolid(pos,{x,y,z}) then |  | ||||||
|                 solids = solids + 1 |  | ||||||
|             end |  | ||||||
|         end |  | ||||||
|     end |  | ||||||
|     return solids |  | ||||||
| end |  | ||||||
|  |  | ||||||
| local function calculateClosed(pos) |  | ||||||
|     local node = minetest.get_node(pos) |  | ||||||
|     -- the door is considered closed if it is closing off something. |  | ||||||
|  |  | ||||||
|     local direction = node.param2 % 6 |  | ||||||
|     local isTrap = direction == 0 or direction == 5 |  | ||||||
|     if isTrap then |  | ||||||
|         -- the trap door is considered closed when all nodes on its sides are solid |  | ||||||
|         -- or all nodes in the 3x3 above/below it are solid except the center |  | ||||||
|         for level = 0, 1 do |  | ||||||
|             local solids = countSolids(pos,node,level) |  | ||||||
|             if solids == 8 then |  | ||||||
|                 return true |  | ||||||
|             end |  | ||||||
|         end |  | ||||||
|         return false |  | ||||||
|     else |  | ||||||
|         -- the door is considered closed when the nodes on its sides are solid |  | ||||||
|         -- or the 3 nodes in its facing direction are solid nonsolid solid |  | ||||||
|         -- if the door has two levels (i.e. not a gate) then this must |  | ||||||
|         -- be true for the top node as well. |  | ||||||
|  |  | ||||||
|         -- sorry I dunno the math to figure whether to x or z |  | ||||||
|         if direction == 1 or direction == 2 then |  | ||||||
|             if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then |  | ||||||
|                 if string.find(node.name,'_bottom_') then |  | ||||||
|                     return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z}) |  | ||||||
|                 else |  | ||||||
|                     return true |  | ||||||
|                 end |  | ||||||
|             end |  | ||||||
|             local x = (direction == 1) and 1 or -1 |  | ||||||
|             if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then |  | ||||||
|                 if string.find(node.name,'_bottom_') then |  | ||||||
|                     return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z}) |  | ||||||
|                 else |  | ||||||
|                     return true |  | ||||||
|                 end |  | ||||||
|             end |  | ||||||
|             return false |  | ||||||
|         else |  | ||||||
|             -- direction == 3 or 4 |  | ||||||
|             if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then |  | ||||||
|                 if string.find(node.name,'_bottom_') then |  | ||||||
|                     return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z}) |  | ||||||
|                 else |  | ||||||
|                     return true |  | ||||||
|                 end |  | ||||||
|             end |  | ||||||
|             local z = (direction == 3) and 1 or -1 |  | ||||||
|             if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then |  | ||||||
|                 if string.find(node.name,'_bottom_') then |  | ||||||
|                     return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z}) |  | ||||||
|                 else |  | ||||||
|                     return true |  | ||||||
|                 end |  | ||||||
|             end |  | ||||||
|             return false |  | ||||||
|         end |  | ||||||
|     end |  | ||||||
| end |  | ||||||
|  |  | ||||||
| -- isClosed flag, is 0 or 1 0 = open, 1 = closed |  | ||||||
| local function getClosed(pos) |  | ||||||
|     local isClosed = minetest.get_meta(pos):get_string('closed') |  | ||||||
|     if isClosed=='' then |  | ||||||
| 	return calculateClosed(pos) |  | ||||||
|     else |  | ||||||
|         isClosed = tonumber(isClosed) |  | ||||||
|         -- may be closed or open (1 or 0) |  | ||||||
|         return isClosed == 1 |  | ||||||
|     end |  | ||||||
| end |  | ||||||
|  |  | ||||||
| local function addDoorNode(pos,def,isClosed) |  | ||||||
|     minetest.set_node(pos, def) |  | ||||||
|     minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| local door_model_list = { |  | ||||||
| 	{	name = "closet_mahogany", |  | ||||||
| 		description = N_("Mahogany Closet Door (@1 opening)"), |  | ||||||
| 		mesh = "homedecor_door_closet.obj" |  | ||||||
| 	}, |  | ||||||
|  |  | ||||||
| 	{	name = "closet_oak", |  | ||||||
| 		description = N_("Oak Closet Door (@1 opening)"), |  | ||||||
| 		mesh = "homedecor_door_closet.obj" |  | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "exterior_fancy", | 	{	name = "exterior_fancy", | ||||||
| 		description = N_("Fancy Wood/Glass Door (@1 opening)"), | 		description = "Fancy Wood/Glass Door", | ||||||
| 		mesh = "homedecor_door_fancy.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		tiles = { | 		sounds = { | ||||||
| 			"homedecor_door_exterior_fancy.png", | 			main = default.node_sound_wood_defaults(), | ||||||
| 			"homedecor_door_exterior_fancy_insert.png" | 			open = "homedecor_door_open", | ||||||
|  | 			close = "homedecor_door_close", | ||||||
| 		}, | 		}, | ||||||
| 		usealpha = true | 		backface = true, | ||||||
|  | 		alpha = true | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "wood_glass_oak", | 	{	name = "wood_glass_oak", | ||||||
| 		description = N_("Glass and Wood, Oak-colored (@1 opening)"), | 		description = "Glass and Wood, Oak-colored", | ||||||
| 		mesh = "homedecor_door_wood_glass.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		tiles = { | 		sounds = { | ||||||
| 			"homedecor_door_wood_glass_oak.png", | 			main = default.node_sound_glass_defaults(), | ||||||
| 			"homedecor_door_wood_glass_insert.png", | 		}, | ||||||
| 		} |  | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "wood_glass_mahogany", | 	{	name = "wood_glass_mahogany", | ||||||
| 		description = N_("Glass and Wood, Mahogany-colored (@1 opening)"), | 		description = "Glass and Wood, Mahogany-colored", | ||||||
| 		mesh = "homedecor_door_wood_glass.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		tiles = { | 		sounds = { | ||||||
| 			"homedecor_door_wood_glass_mahogany.png", | 			main = default.node_sound_glass_defaults(), | ||||||
| 			"homedecor_door_wood_glass_insert.png", | 		}, | ||||||
| 		} |  | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "wood_glass_white", | 	{	name = "wood_glass_white", | ||||||
| 		description = N_("Glass and Wood, White (@1 opening)"), | 		description = "Glass and Wood, White", | ||||||
| 		mesh = "homedecor_door_wood_glass.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		tiles = { | 		sounds = { | ||||||
| 			"homedecor_door_wood_glass_white.png", | 			main = default.node_sound_glass_defaults(), | ||||||
| 			"homedecor_door_wood_glass_insert.png", | 		}, | ||||||
| 		} |  | ||||||
| 	}, |  | ||||||
|  |  | ||||||
| 	{	name = "wood_plain", |  | ||||||
| 		description = N_("Plain Wooden Door (@1 opening)"), |  | ||||||
| 		mesh = "homedecor_door_plain.obj" |  | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "bedroom", | 	{	name = "bedroom", | ||||||
| 		description = N_("White Bedroom Door (@1 opening)"), | 		description = "White Bedroom Door", | ||||||
| 		mesh = "homedecor_door_plain.obj" | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 		sounds = { | ||||||
|  | 			main = default.node_sound_wood_defaults(), | ||||||
|  | 			open = "homedecor_door_open", | ||||||
|  | 			close = "homedecor_door_close", | ||||||
|  | 		} | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "wrought_iron", | 	{	name = "wrought_iron", | ||||||
| 		description = N_("Wrought Iron Gate/Door (@1 opening)"), | 		description = "Wrought Iron Gate/Door", | ||||||
| 		mesh = "homedecor_door_wrought_iron.obj" | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 		sounds = { | ||||||
|  | 			main = default.node_sound_metal_defaults(), | ||||||
|  | 			open = "doors_steel_door_open", | ||||||
|  | 			close = "doors_steel_door_close", | ||||||
|  | 		}, | ||||||
|  | 		backface = true, | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "woodglass", | 	{	name = "woodglass", | ||||||
| 		description = N_("Wooden door with glass insert (@1 opening)"), | 		description = "Wooden door with glass insert", | ||||||
| 		mesh = "homedecor_door_woodglass_typea.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		tiles = { | 		sounds = { | ||||||
| 			"homedecor_door_woodglass_typea.png", | 			main = default.node_sound_wood_defaults(), | ||||||
| 			"homedecor_door_woodglass_typea_insert.png", | 			open = "homedecor_door_open", | ||||||
|  | 			close = "homedecor_door_close", | ||||||
| 		}, | 		}, | ||||||
| 		usealpha = true | 		backface = true, | ||||||
|  | 		alpha = true | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| 	{	name = "woodglass2", | 	{	name = "woodglass2", | ||||||
| 		description = N_("Wooden door with glass insert, type 2 (@1 opening)"), | 		description = "Wooden door with glass insert, type 2", | ||||||
| 		mesh = "homedecor_door_plain.obj", | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 		usealpha = true | 		sounds = { | ||||||
|  | 			main = default.node_sound_wood_defaults(), | ||||||
|  | 			open = "homedecor_door_open", | ||||||
|  | 			close = "homedecor_door_close", | ||||||
|  | 		}, | ||||||
|  | 		backface = true, | ||||||
|  | 		alpha = true | ||||||
|  | 	}, | ||||||
|  |  | ||||||
|  | 	{	name = "closet_mahogany", | ||||||
|  | 		description = "Mahogany Closet Door", | ||||||
|  | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 		sounds = { | ||||||
|  | 			main = default.node_sound_wood_defaults(), | ||||||
|  | 		} | ||||||
|  | 	}, | ||||||
|  |  | ||||||
|  | 	{	name = "closet_oak", | ||||||
|  | 		description = "Oak Closet Door", | ||||||
|  | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 		sounds = { | ||||||
|  | 			main = default.node_sound_wood_defaults(), | ||||||
|  | 		} | ||||||
| 	}, | 	}, | ||||||
| } | } | ||||||
|  |  | ||||||
| local def_selbox = { | local old_doors = {} | ||||||
| 	type = "fixed", |  | ||||||
| 	fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| local sides = { N_("left"), N_("right") } | for _, door in ipairs(door_list) do | ||||||
|  | 	doors.register(door.name, { | ||||||
| for i, side in ipairs(sides) do | 			tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }}, | ||||||
|  | 			description = door.description, | ||||||
| 	for _, door_model in ipairs(door_model_list) do | 			inventory_image = "homedecor_door_"..door.name.."_inv.png", | ||||||
|  | 			groups = table.copy(door.groups), | ||||||
| 		local doorname = door_model.name | 			sounds = door.sounds.main, | ||||||
|  | 			sound_open = door.sounds.open, | ||||||
| 		local selbox = door_model.selectbox or def_selbox | 			sound_close = door.sounds.close | ||||||
| 		local colbox = door_model.collisionbox or door_model.selectbox or def_selbox | 	}) | ||||||
| 		local mesh = door_model.mesh | 	if door.alpha then | ||||||
| 		local groups = {snappy = 3} | 		minetest.override_item("doors:"..door.name.."_a", { | ||||||
|  | 			use_texture_apha = true | ||||||
| 		if side == "right" then | 		}) | ||||||
| 			mesh = string.gsub(door_model.mesh, ".obj", "_right.obj") | 		minetest.override_item("doors:"..door.name.."_b", { | ||||||
| 			groups = {snappy = 3, not_in_creative_inventory = 1} | 			use_texture_apha = true | ||||||
| 		end |  | ||||||
|  |  | ||||||
| 		minetest.register_node(":homedecor:door_"..doorname.."_"..side, { |  | ||||||
| 			description = S(door_model.description, S(side)), |  | ||||||
| 			drawtype = "mesh", |  | ||||||
| 			mesh = mesh, |  | ||||||
| 			tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" }, |  | ||||||
| 			inventory_image = "homedecor_door_"..doorname.."_inv.png", |  | ||||||
| 			wield_image = "homedecor_door_"..doorname.."_inv.png", |  | ||||||
| 			paramtype = "light", |  | ||||||
| 			paramtype2 = "facedir", |  | ||||||
| 			groups = groups, |  | ||||||
| 			sounds = default.node_sound_wood_defaults(), |  | ||||||
| 			use_texture_alpha = door_model.usealpha, |  | ||||||
| 			selection_box = selbox, |  | ||||||
| 			collision_box = colbox, |  | ||||||
| 			on_rotate = screwdriver.rotate_simple, |  | ||||||
| 			on_place = function(itemstack, placer, pointed_thing) |  | ||||||
| 				return homedecor.stack_wing(itemstack, placer, pointed_thing, |  | ||||||
| 					"homedecor:door_"..doorname.."_left", "air", |  | ||||||
| 					"homedecor:door_"..doorname.."_right", "air") |  | ||||||
| 			end, |  | ||||||
| 			on_construct = function(pos) |  | ||||||
| 				minetest.get_meta(pos):set_int("closed", 1) |  | ||||||
| 			end, |  | ||||||
| 			on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) |  | ||||||
| 				homedecor.flip_door(pos, node, clicker, doorname, side) |  | ||||||
| 				return itemstack |  | ||||||
| 			end, |  | ||||||
| 		    -- both left and right doors may be used for open or closed doors |  | ||||||
| 		    -- so they have to have both action_on and action_off and just |  | ||||||
| 		    -- check when that action is invoked if to continue |  | ||||||
|  |  | ||||||
| 		    on_punch = function(pos, node, puncher) |  | ||||||
| 		        minetest.get_meta(pos):set_string('closed',nil) |  | ||||||
| 		    end, |  | ||||||
| 			drop = "homedecor:door_"..doorname.."_left", |  | ||||||
| 		    mesecons = { |  | ||||||
| 		        effector = { |  | ||||||
| 					rules = m_rules, |  | ||||||
| 		            action_on = function(pos,node) |  | ||||||
| 		                local isClosed = getClosed(pos) |  | ||||||
| 		                if isClosed then |  | ||||||
| 		                    homedecor.flip_door(pos,node,nil,doorname,side,isClosed) |  | ||||||
| 		                end |  | ||||||
| 		            end, |  | ||||||
| 		            action_off = function(pos,node) |  | ||||||
| 		                local isClosed = getClosed(pos) |  | ||||||
| 		                if not isClosed then |  | ||||||
| 		                    homedecor.flip_door(pos,node,nil,doorname,side,isClosed) |  | ||||||
| 		                end |  | ||||||
| 		            end |  | ||||||
| 		        } |  | ||||||
| 		    } |  | ||||||
| 		}) | 		}) | ||||||
|  |  | ||||||
| 		minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air") |  | ||||||
| 		minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side) |  | ||||||
|  |  | ||||||
| 	end			 | 	end			 | ||||||
|  | 	old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left" | ||||||
| 	minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air") | 	old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right" | ||||||
| 	minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side) |  | ||||||
|  |  | ||||||
| end | end | ||||||
|  |  | ||||||
| -- Gates | -- Gates | ||||||
| @@ -451,56 +297,11 @@ minetest.register_alias("homedecor:fence_picket_gate_closed",       "homedecor:g | |||||||
| minetest.register_alias("homedecor:fence_picket_gate_white_open",   "homedecor:gate_picket_white_open") | minetest.register_alias("homedecor:fence_picket_gate_white_open",   "homedecor:gate_picket_white_open") | ||||||
| minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed") | minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed") | ||||||
|  |  | ||||||
| -- to open a door, you switch left for right and subtract from param2, or vice versa right for left |  | ||||||
| -- that is to say open "right" doors become left door nodes, and open left doors right door nodes. |  | ||||||
| -- also adjusting param2 so the node is at 90 degrees. |  | ||||||
|  |  | ||||||
| function homedecor.flip_door(pos, node, player, name, side, isClosed) |  | ||||||
|     if isClosed == nil then |  | ||||||
|         isClosed = getClosed(pos) |  | ||||||
|     end |  | ||||||
|     -- this is where we swap the isClosed status! |  | ||||||
|     -- i.e. if isClosed, we're adding an open door |  | ||||||
|     -- and if not isClosed, a closed door |  | ||||||
|     isClosed = not isClosed |  | ||||||
|  |  | ||||||
| 	local rside |  | ||||||
| 	local nfdir |  | ||||||
| 	local ofdir = node.param2 or 0 |  | ||||||
| 	if side == "left" then |  | ||||||
| 		rside = "right" |  | ||||||
| 		nfdir=ofdir - 1 |  | ||||||
| 		if nfdir < 0 then nfdir = 3 end |  | ||||||
| 	else |  | ||||||
| 		rside = "left" |  | ||||||
| 		nfdir=ofdir + 1 |  | ||||||
| 		if nfdir > 3 then nfdir = 0 end |  | ||||||
| 	end |  | ||||||
| 	local sound = isClosed and 'close' or 'open' |  | ||||||
| 	minetest.sound_play("homedecor_door_"..sound, { |  | ||||||
| 		pos=pos, |  | ||||||
|         max_hear_distance = 5, |  | ||||||
| 		gain = 2, |  | ||||||
| 	}) |  | ||||||
|     -- XXX: does the top half have to remember open/closed too? |  | ||||||
| 	minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name =  "homedecor:door_"..name.."_top_"..rside, param2=nfdir}) |  | ||||||
|  |  | ||||||
|     addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function homedecor.flip_gate(pos, node, player, gate, oc) | function homedecor.flip_gate(pos, node, player, gate, oc) | ||||||
|     local isClosed = getClosed(pos); |  | ||||||
|     minetest.sound_play("homedecor_gate_open_close", { |  | ||||||
| 		pos=pos, |  | ||||||
| 		max_hear_distance = 5, |  | ||||||
| 		gain = 2, |  | ||||||
| 	}) |  | ||||||
|  |  | ||||||
| 	local fdir = node.param2 or 0 | 	local fdir = node.param2 or 0 | ||||||
|  |  | ||||||
|     -- since right facing gates use "open" nodes for closed, we need an |  | ||||||
|     -- isClosed flag to tell if it's "really" closed. |  | ||||||
|  |  | ||||||
| 	local gateresult | 	local gateresult | ||||||
| 	if oc == "closed" then | 	if oc == "closed" then | ||||||
| 		gateresult = "homedecor:gate_"..gate.."_open" | 		gateresult = "homedecor:gate_"..gate.."_open" | ||||||
| @@ -508,12 +309,14 @@ function homedecor.flip_gate(pos, node, player, gate, oc) | |||||||
| 		gateresult = "homedecor:gate_"..gate.."_closed" | 		gateresult = "homedecor:gate_"..gate.."_closed" | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|     local def = {name=gateresult, param2=fdir} | 	minetest.set_node(pos, {name = gateresult, param2 = fdir}) | ||||||
|  |     minetest.sound_play("homedecor_gate_open_close", { | ||||||
|     addDoorNode(pos, def, isClosed) | 		pos=pos, | ||||||
|  | 		max_hear_distance = 5, | ||||||
|  | 		gain = 2, | ||||||
|  | 	}) | ||||||
|  |  | ||||||
|     -- the following opens and closes gates below and above in sync with this one |     -- the following opens and closes gates below and above in sync with this one | ||||||
|     -- (without three gate open/close sounds) |  | ||||||
|  |  | ||||||
|     local above = {x=pos.x, y=pos.y+1, z=pos.z} |     local above = {x=pos.x, y=pos.y+1, z=pos.z} | ||||||
|     local below = {x=pos.x, y=pos.y-1, z=pos.z} |     local below = {x=pos.x, y=pos.y-1, z=pos.z} | ||||||
| @@ -521,11 +324,11 @@ function homedecor.flip_gate(pos, node, player, gate, oc) | |||||||
|     local nodebelow = minetest.get_node(below) |     local nodebelow = minetest.get_node(below) | ||||||
|  |  | ||||||
| 	if string.find(nodeabove.name, "homedecor:gate_"..gate) then | 	if string.find(nodeabove.name, "homedecor:gate_"..gate) then | ||||||
|         addDoorNode(above, def, isClosed) |         minetest.set_node(above, {name = gateresult, param2 = fdir}) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if string.find(nodebelow.name, "homedecor:gate_"..gate) then | 	if string.find(nodebelow.name, "homedecor:gate_"..gate) then | ||||||
|         addDoorNode(below, def, isClosed) |         minetest.set_node(below, {name = gateresult, param2 = fdir}) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -866,3 +669,25 @@ minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japane | |||||||
|  |  | ||||||
| minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b") | minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b") | ||||||
| minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a") | minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a") | ||||||
|  |  | ||||||
|  | -- flip old homedecor doors around, since they use minetest_game doors API now | ||||||
|  |  | ||||||
|  | minetest.register_lbm({ | ||||||
|  | 	name = ":homedecor:convert_doors", | ||||||
|  | 	label = "Convert Homedecor doors to mtg doors API", | ||||||
|  | 	nodenames = old_doors, | ||||||
|  | 	run_at_every_load = false, | ||||||
|  | 	action = function(pos, node) | ||||||
|  | 		-- old doors param2:  N=0, E=1, S=2, W=3 | ||||||
|  | 		local newparam2 = (node.param2 + 2) % 4 | ||||||
|  | 		local e = string.find(node.name, "_", -7) | ||||||
|  | 		local dir = string.sub(node.name, e+1) | ||||||
|  | 		local newname = "doors:"..string.sub(node.name, 16, e-1) | ||||||
|  | 		if dir == "right" then | ||||||
|  | 			minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 }) | ||||||
|  | 		else | ||||||
|  | 			minetest.set_node(pos, {name = newname.."_b", param2 = newparam2 }) | ||||||
|  | 		end | ||||||
|  | 		minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "doors:hidden"}) | ||||||
|  | 	end | ||||||
|  | }) | ||||||
|   | |||||||
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