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add nil checks in tetris step function
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@ -1,4 +1,3 @@
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local S = homedecor.gettext
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local shapes = {
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@ -220,10 +219,10 @@ local function step(pos, fields)
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if fields then
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if fields.new then
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new_game(pos)
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else
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elseif t then
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key(fields)
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end
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else
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elseif t then
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run = tick()
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end
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