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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-07-20 06:10:23 +02:00

Version MFF.

This commit is contained in:
sys4-fr
2018-09-07 22:32:38 +02:00
parent 2d0363f3ac
commit a11527ed63
1027 changed files with 8090 additions and 37753 deletions

0
computer/CHANGES.txt Normal file → Executable file
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0
computer/README.txt Normal file → Executable file
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0
computer/TODO.txt Normal file → Executable file
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41
computer/computers.lua Normal file → Executable file
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@ -1,6 +1,3 @@
local S = homedecor_i18n.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
@ -32,7 +29,6 @@ minetest.register_node("computer:vanio", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
@ -52,7 +48,6 @@ minetest.register_node("computer:vanio_off", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
@ -153,19 +148,6 @@ computer.register("computer:admiral128", {
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
@ -173,7 +155,7 @@ local mo_sbox = {
}
minetest.register_node("computer:monitor", {
description = S("Monitor and keyboard"),
description = "Monitor and keyboard",
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
@ -186,11 +168,11 @@ minetest.register_node("computer:monitor", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
description = "Monitor and keyboard",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
@ -204,7 +186,6 @@ minetest.register_node("computer:monitor_on", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
@ -215,7 +196,7 @@ minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = S("WIFI Router"),
description = "WIFI Router",
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
@ -243,7 +224,7 @@ local pct_cbox = {
--Modern PC Tower
minetest.register_node("computer:tower", {
description = S("Computer Tower"),
description = "Computer Tower",
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
@ -260,7 +241,7 @@ minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
description = "Printer Scaner Combo",
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
@ -288,7 +269,7 @@ minetest.register_node("computer:printer", {
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = S("Rack Server"),
description = "Rack Server",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
@ -313,14 +294,12 @@ minetest.register_node("computer:server", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
minetest.chat_send_player( placer:get_player_name(), "Not enough vertical space to place a server!" )
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
@ -328,11 +307,12 @@ minetest.register_node("computer:server", {
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
description = "Rack Server",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_l.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
@ -353,6 +333,5 @@ minetest.register_node("computer:server_on", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

3
computer/depends.txt Normal file → Executable file
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@ -1,2 +1,3 @@
default
homedecor_i18n
intllib?

43
computer/init.lua Normal file → Executable file
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@ -2,18 +2,19 @@ computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
local nodename = name
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local cdef = table.copy(def)
local def = def
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = cdef.description,
inventory_image = cdef.inventory_image,
description = def.description,
inventory_image = def.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
@ -23,15 +24,14 @@ computer.register = function (name, def)
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = cdef.node_box,
selection_box = cdef.node_box,
node_box = def.node_box,
selection_box = def.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
if (def.on_turn_off) then
if (def.on_turn_off(pos, node, clicker, itemstack)) then return end
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
@ -40,32 +40,34 @@ computer.register = function (name, def)
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
(TEXPFX.."tp"..(def.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(def.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(def.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(def.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(def.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(def.tiles_off.front and "_off" or "")..".png")
},
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
node_box = def.node_box_off or def.node_box,
selection_box = def.node_box_off or def.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
if (def.on_turn_on) then
if (def.on_turn_on(pos, node, clicker, itemstack)) then return end
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
local nodename = name
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local on_use = def.on_use
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
@ -75,7 +77,8 @@ end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
for _, box in ipairs(boxes) do
local i, box
for i, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,

0
computer/locale/es.txt Normal file → Executable file
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3
computer/miscitems.lua Normal file → Executable file
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@ -4,7 +4,8 @@
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor_i18n.gettext
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
if (not minetest.get_modpath("homedecor")) then

0
computer/models/computer_laptop.obj Normal file → Executable file
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computer/models/computer_laptop_closed.obj Normal file → Executable file
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computer/models/computer_monitor.obj Normal file → Executable file
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computer/models/computer_tower.obj Normal file → Executable file
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0
computer/models/tetris_arcade.obj Normal file → Executable file
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0
computer/recipes.lua Normal file → Executable file
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23
computer/tetris.lua Normal file → Executable file
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@ -1,6 +1,3 @@
local S = homedecor_i18n.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -38,7 +35,7 @@ local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
.."button[3.5,3;2,2;new;New Game]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
@ -74,7 +71,7 @@ local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(p)
local function new_game(pos)
local nex = math.random(7)
t = {
@ -87,7 +84,7 @@ local function step(pos, fields)
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(p)
local timer = minetest.get_node_timer(pos)
timer:set(0.3, 0)
end
@ -244,7 +241,7 @@ local function step(pos, fields)
end
minetest.register_node("computer:tetris_arcade", {
description=S("Tetris Arcade"),
description="Tetris Arcade",
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
@ -262,8 +259,7 @@ minetest.register_node("computer:tetris_arcade", {
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
@ -274,14 +270,9 @@ minetest.register_node("computer:tetris_arcade", {
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade!")
return end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)

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computer/textures/computer_router_r.png Normal file → Executable file
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computer/textures/computer_router_t.png Normal file → Executable file
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computer/textures/computer_server_bt.png Normal file → Executable file
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computer/textures/computer_server_f_off.png Normal file → Executable file

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computer/textures/computer_server_f_on.png Normal file → Executable file

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computer/textures/computer_server_inv.png Normal file → Executable file

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computer/textures/computer_server_l.png Normal file → Executable file
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computer/textures/computer_server_r.png Normal file → Executable file
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computer/textures/computer_server_t.png Normal file → Executable file
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computer/textures/computer_shefriendSOO_bk.png Normal file → Executable file

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computer/textures/computer_shefriendSOO_bt.png Normal file → Executable file
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computer/textures/computer_shefriendSOO_ft.png Normal file → Executable file

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computer/textures/computer_shefriendSOO_ft_off.png Normal file → Executable file
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computer/textures/computer_shefriendSOO_lt.png Normal file → Executable file
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computer/textures/computer_shefriendSOO_rt.png Normal file → Executable file
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computer/textures/computer_shefriendSOO_tp.png Normal file → Executable file

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computer/textures/computer_slaystation2_bk.png Normal file → Executable file

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computer/textures/computer_slaystation2_bt.png Normal file → Executable file

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computer/textures/computer_slaystation2_ft.png Normal file → Executable file

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computer/textures/computer_slaystation2_ft_off.png Normal file → Executable file
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computer/textures/computer_slaystation2_lt.png Normal file → Executable file

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computer/textures/computer_slaystation2_rt.png Normal file → Executable file
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computer/textures/computer_slaystation2_tp.png Normal file → Executable file

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computer/textures/computer_slaystation_bk.png Normal file → Executable file
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computer/textures/computer_slaystation_bt.png Normal file → Executable file

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computer/textures/computer_slaystation_ft.png Normal file → Executable file

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computer/textures/computer_slaystation_lt.png Normal file → Executable file
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computer/textures/computer_slaystation_rt.png Normal file → Executable file

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computer/textures/computer_slaystation_tp.png Normal file → Executable file

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computer/textures/computer_slaystation_tp_off.png Normal file → Executable file

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computer/textures/computer_specter_bk.png Normal file → Executable file

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computer/textures/computer_specter_bt.png Normal file → Executable file

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computer/textures/computer_specter_ft.png Normal file → Executable file

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computer/textures/computer_specter_inv.png Normal file → Executable file

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computer/textures/computer_specter_lt.png Normal file → Executable file

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computer/textures/computer_specter_rt.png Normal file → Executable file
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