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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-07-25 00:20:15 +02:00

Version MFF.

This commit is contained in:
sys4-fr
2018-09-07 22:32:38 +02:00
parent 2d0363f3ac
commit a11527ed63
1027 changed files with 8090 additions and 37753 deletions

115
homedecor/handlers/expansion.lua Normal file → Executable file
View File

@ -1,5 +1,4 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
-- vectors to place one node next to or behind another
@ -24,38 +23,9 @@ homedecor.fdir_to_fwd = {
{ -1, 0 },
}
-- special case for wallmounted nodes
homedecor.wall_fdir_to_right = {
nil,
nil,
{ -1, 0 },
{ 1, 0 },
{ 0, -1 },
{ 0, 1 },
}
homedecor.wall_fdir_to_left = {
nil,
nil,
{ 1, 0 },
{ -1, 0 },
{ 0, 1 },
{ 0, -1 },
}
homedecor.wall_fdir_to_fwd = {
nil,
nil,
{ 0, -1 },
{ 0, 1 },
{ 1, 0 },
{ -1, 0 },
}
local placeholder_node = "homedecor:expansion_placeholder"
minetest.register_node(placeholder_node, {
description = S("Expansion placeholder (you hacker you!)"),
description = "Expansion placeholder (you hacker you!)",
groups = { not_in_creative_inventory=1 },
drawtype = "airlike",
paramtype = "light",
@ -97,8 +67,8 @@ end
local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
local placer_name = placer:get_player_name() or ""
if is_buildable_to(placer_name, pos, pos2) then
local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, { name = node1, param2 = lfdir })
local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, { name = node1, param2 = fdir })
node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
-- do not assume by default, as we still might want to allow overlapping in some cases
local has_facedir = node2 ~= "air"
@ -106,7 +76,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
has_facedir = false
node2 = placeholder_node
end
minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
minetest.set_node(pos2, { name = node2, param2 = (has_facedir and fdir) or nil })
-- call after_place_node of the placed node if available
local ctrl_node_def = minetest.registered_nodes[node1]
@ -121,18 +91,18 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
return itemstack
end
local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
local function rightclick_pointed_thing(pos, placer, itemstack)
local node = minetest.get_node_or_nil(pos)
if not node then return false end
local def = minetest.registered_nodes[node.name]
if not def or not def.on_rightclick then return false end
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
return def.on_rightclick(pos, node, placer, itemstack) or itemstack
end
-- Stack one node above another
-- leave the last argument nil if it's one 2m high node
function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
local pos, def = select_node(pointed_thing)
@ -147,7 +117,7 @@ end
-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
local pos, def = select_node(pointed_thing)
@ -166,7 +136,7 @@ function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, no
end
function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
local pos, def = select_node(pointed_thing)
@ -180,13 +150,13 @@ function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2
return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
end
function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks)
function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
local thisnode = minetest.get_node(pos)
local fdir = thisnode.param2
local fxd = homedecor.wall_fdir_to_fwd[fdir+1][1]
local fzd = homedecor.wall_fdir_to_fwd[fdir+1][2]
local fxd = homedecor.fdir_to_fwd[fdir+1][1]
local fzd = homedecor.fdir_to_fwd[fdir+1][2]
local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
local forwardnode = minetest.get_node(forwardpos)
@ -195,65 +165,70 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
local placer_name = placer:get_player_name()
if not (def and def.buildable_to) then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough room - the space for the headboard is occupied!"))
minetest.chat_send_player( placer:get_player_name(), "Not enough room - the space for the headboard is occupied!" )
minetest.set_node(pos, {name = "air"})
return true
end
if minetest.is_protected(forwardpos, placer_name) then
minetest.chat_send_player( placer:get_player_name(),
S("Someone already owns the spot where the headboard goes."))
minetest.chat_send_player( placer:get_player_name(), "Someone already owns the spot where the headboard goes." )
return true
end
minetest.set_node(forwardpos, {name = "air"})
local lxd = homedecor.wall_fdir_to_left[fdir+1][1]
local lzd = homedecor.wall_fdir_to_left[fdir+1][2]
local lxd = homedecor.fdir_to_left[fdir+1][1]
local lzd = homedecor.fdir_to_left[fdir+1][2]
local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
local leftnode = minetest.get_node(leftpos)
local rxd = homedecor.wall_fdir_to_right[fdir+1][1]
local rzd = homedecor.wall_fdir_to_right[fdir+1][2]
local rxd = homedecor.fdir_to_right[fdir+1][1]
local rzd = homedecor.fdir_to_right[fdir+1][2]
local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
local rightnode = minetest.get_node(rightpos)
if leftnode.name == "homedecor:bed_regular" then
if leftnode.name == "homedecor:bed_"..color.."_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
minetest.set_node(pos, {name = "air"})
minetest.set_node(leftpos, { name = newname, param2 = fdir})
elseif rightnode.name == "homedecor:bed_regular" then
elseif rightnode.name == "homedecor:bed_"..color.."_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
minetest.set_node(rightpos, {name = "air"})
minetest.set_node(pos, { name = newname, param2 = fdir})
end
local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
minetest.set_node(toppos, { name = thisnode.name, param2 = fdir})
minetest.set_node(pos, { name = newname, param2 = fdir})
itemstack:take_item()
if string.find(topnode.name, "homedecor:bed_.*_regular$") then
if fdir == topnode.param2 then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
minetest.set_node(pos, { name = newname, param2 = fdir})
end
end
if string.find(bottomnode.name, "homedecor:bed_.*_regular$") then
if fdir == bottomnode.param2 then
local newname = string.gsub(bottomnode.name, "_regular", "_extended")
minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
end
end
end
function homedecor.unextend_bed(pos)
function homedecor.unextend_bed(pos, color)
local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
local fdir = bottomnode.param2
if bottomnode.name == "homedecor:bed_extended" then
if string.find(bottomnode.name, "homedecor:bed_.*_extended$") then
local newname = string.gsub(bottomnode.name, "_extended", "_regular")
minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
end
end
function homedecor.place_banister(itemstack, placer, pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
local pos, _ = select_node(pointed_thing)
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
@ -265,12 +240,12 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
local placer_name = placer:get_player_name()
if not (adef and adef.buildable_to) then
minetest.chat_send_player(placer_name, S("Not enough room - the upper space is occupied!" ))
minetest.chat_send_player(placer_name, "Not enough room - the upper space is occupied!" )
return itemstack
end
if minetest.is_protected(abovepos, placer_name) then
minetest.chat_send_player(placer_name, S("Someone already owns that spot."))
minetest.chat_send_player(placer_name, "Someone already owns that spot." )
return itemstack
end
@ -295,19 +270,20 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
local below_node = minetest.get_node(below_pos)
--local fwd_node = minetest.get_node(fwd_pos)
local fwd_node = minetest.get_node(fwd_pos)
local left_node = minetest.get_node(left_pos)
local right_node = minetest.get_node(right_pos)
local left_fwd_node = minetest.get_node(left_fwd_pos)
local right_fwd_node = minetest.get_node(right_fwd_pos)
local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
--local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
--local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
local new_place_name = itemstack:get_name()
local n = 0
-- try to place a diagonal one on the side of blocks stacked like stairs
-- or follow an existing diagonal with another.
@ -383,3 +359,4 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
itemstack:take_item()
return itemstack
end