Enhanced wardrobe formspec

This commit is contained in:
kilbith 2015-05-01 14:51:52 +02:00 committed by Vanessa Ezekowitz
parent fa9d73201c
commit b3a7a3bb73
24 changed files with 104 additions and 37 deletions

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@ -138,34 +138,6 @@ minetest.register_node(":homedecor:openframe_bookshelf", {
collision_box = ob_cbox, collision_box = ob_cbox,
}) })
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
homedecor.register("wardrobe_bottom", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
"homedecor_generic_wood_beech.png",
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = "Wardrobe",
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
infotext = S("Wardrobe cabinet"),
inventory = {
size=24,
},
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
homedecor.register("wall_shelf", { homedecor.register("wall_shelf", {
description = "Wall Shelf", description = "Wall Shelf",
tiles = { tiles = {

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@ -147,6 +147,7 @@ dofile(homedecor.modpath.."/beds.lua")
dofile(homedecor.modpath.."/books.lua") dofile(homedecor.modpath.."/books.lua")
dofile(homedecor.modpath.."/exterior.lua") dofile(homedecor.modpath.."/exterior.lua")
dofile(homedecor.modpath.."/trash_cans.lua") dofile(homedecor.modpath.."/trash_cans.lua")
dofile(homedecor.modpath.."/wardrobe.lua")
dofile(homedecor.modpath.."/handlers/locked.lua") dofile(homedecor.modpath.."/handlers/locked.lua")

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@ -47,19 +47,16 @@ homedecor.register("trash_can_green_open", {
return inv:is_empty("main") return inv:is_empty("main")
end, end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in %s at %s"):format( minetest.log("action", player:get_player_name()..
player:get_player_name(), name, minetest.pos_to_string(pos) " moves stuff in trash can at "..minetest.pos_to_string(pos))
))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff in %s at %s"):format( minetest.log("action", player:get_player_name()..
player:get_player_name(), name, minetest.pos_to_string(pos) " moves stuff in trash can at "..minetest.pos_to_string(pos))
))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff in %s at %s"):format( minetest.log("action", player:get_player_name()..
player:get_player_name(), name, minetest.pos_to_string(pos) " takes stuff from trash can at "..minetest.pos_to_string(pos))
))
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
if fields.empty then if fields.empty then

97
homedecor/wardrobe.lua Normal file
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@ -0,0 +1,97 @@
local S = homedecor.gettext
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
"homedecor_generic_wood_beech.png",
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = "Wardrobe",
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local skins = {"male1", "male2", "male3", "male4", "male5"}
-- textures made by the Minetest community (mostly Calinou and Jordach)
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;CLOTHES]"..
"image_button_exit[0.5,0;1.1,2;"..skins[1].."_preview.png;"..skins[1]..";]"..
"image_button_exit[1.5,0;1.1,2;"..skins[2].."_preview.png;"..skins[2]..";]"..
"image_button_exit[2.5,0;1.1,2;"..skins[3].."_preview.png;"..skins[3]..";]"..
"image_button_exit[3.5,0;1.1,2;"..skins[4].."_preview.png;"..skins[4]..";]"..
"image_button_exit[4.5,0;1.1,2;"..skins[5].."_preview.png;"..skins[5]..";]"..
"image_button_exit[0.5,2;1.1,2;fe"..skins[1].."_preview.png;fe"..skins[1]..";]"..
"image_button_exit[1.5,2;1.1,2;fe"..skins[2].."_preview.png;fe"..skins[2]..";]"..
"image_button_exit[2.5,2;1.1,2;fe"..skins[3].."_preview.png;fe"..skins[3]..";]"..
"image_button_exit[3.5,2;1.1,2;fe"..skins[4].."_preview.png;fe"..skins[4]..";]"..
"image_button_exit[4.5,2;1.1,2;fe"..skins[5].."_preview.png;fe"..skins[5]..";]"..
"vertlabel[0,5.2;STORAGE]"..
"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]")
meta:set_string("infotext", "Wardrobe")
local inv = meta:get_inventory()
inv:set_size("main", 5*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wardrobe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wardrobe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from wardrobe at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local formats = {".x", ".b3d" }
local skins = {"male1", "male2", "male3", "male4", "male5"}
local skin = ""
if fields[skins[1]] then
skin = skins[1]..".png"
elseif fields[skins[2]] then
skin = skins[2]..".png"
elseif fields[skins[3]] then
skin = skins[3]..".png"
elseif fields[skins[4]] then
skin = skins[4]..".png"
elseif fields[skins[5]] then
skin = skins[5]..".png"
elseif fields["fe"..skins[1]] then
skin = "fe"..skins[1]..".png"
elseif fields["fe"..skins[2]] then
skin = "fe"..skins[2]..".png"
elseif fields["fe"..skins[3]] then
skin = "fe"..skins[3]..".png"
elseif fields["fe"..skins[4]] then
skin = "fe"..skins[4]..".png"
elseif fields["fe"..skins[5]] then
skin = "fe"..skins[5]..".png"
else
return
end
default.player_set_textures(sender, { skin })
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")