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fix some missing door LBM entries
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@ -730,6 +730,15 @@ minetest.register_alias("doors:bedroom_b", "doors:homedecor
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-- flip old homedecor doors around, since they use minetest_game doors API now
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-- flip old homedecor doors around, since they use minetest_game doors API now
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old_doors[#old_doors + 1] = "homedecor:door_wood_glass_left"
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old_doors[#old_doors + 1] = "homedecor:door_wood_glass_right"
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old_doors[#old_doors + 1] = "homedecor:door_woodglass2_left"
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old_doors[#old_doors + 1] = "homedecor:door_woodglass2_right"
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old_doors[#old_doors + 1] = "homedecor:door_bedroom_left"
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old_doors[#old_doors + 1] = "homedecor:door_bedroom_right"
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minetest.register_lbm({
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minetest.register_lbm({
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name = ":homedecor:convert_doors",
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name = ":homedecor:convert_doors",
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label = "Convert Homedecor doors to mtg doors API",
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label = "Convert Homedecor doors to mtg doors API",
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@ -740,7 +749,7 @@ minetest.register_lbm({
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local newparam2 = (node.param2 + 2) % 4
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local newparam2 = (node.param2 + 2) % 4
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local e = string.find(node.name, "_", -7)
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local e = string.find(node.name, "_", -7)
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local dir = string.sub(node.name, e+1)
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local dir = string.sub(node.name, e+1)
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local newname = "doors:"..string.sub(node.name, 16, e-1)
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local newname = "doors:homedecor_"..string.sub(node.name, 16, e-1)
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if dir == "right" then
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if dir == "right" then
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minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
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minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
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else
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else
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