diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 00000000..ecd58310 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,74 @@ +Changelog +--------- + +2012-07-24: Made all objects that use a dye require a more appropriate color, +made all objects that use a dye give back empty bottles on craft, made grey +shutters use the various grey paints directly. Moved this changelog out of the +forum post and into this separate file. + +2012-07-12: Moved project to github. + +2012-07-02: Deleted a few redundant files from the unified dyes mod. + +2012-06-30: Added a fancy wood-and-glass door. Textures used here were +formerly used for (and have been replaced by new textures for) the default wood +door in my realistic texture packs. + +2012-06-27: Relaxed dependency on UnifiedDyes to prevent depending on Flowers. +The mod will still use them if available; if not, you just can't craft the +various colored objects. + +2012-06-26: Separated dyes into their own mod ("unifieddyes"). Added a copy of +flowers and made this mod depend on it and unified dyes. Updated all crafting +recipes to fit, got rid of the conditional code for flowers (since it is a +dependency now), removed a bunch of redundant register_craftitem code, fixed +some copy&paste errors on the window shutters. As a consequence of these +changes, white paint, titanium dioxide, and all colors of dyes will have to be +removed and replaced (but the things that depend on them are fine). + +2012-06-25: Removed all of the old legacy_wallmounted references - I didn't +realize they were deprecated (and they were causing out-of-nodes issues also). + +2012-06-23: Added small speaker, round brass pole, square wrought iron pole +(without connecting rungs). Fairly recent version of Minetest required for +these to work (uses nodeboxes). Note that if you've placed brass or wrought +iron poles in your world already, they will be drawn using these newer styles; +if you need the square poles and/or connecting rungs, you'll need to remove +them and craft brass/wrought iron fences instead. + +2012-06-16: Tweaked terracotta roof tiles/shingles to give the 4 pieces back on +digging a 'shingle'. + +2012-06-15 (a bit later): Did the same for the stereo and television and +improved them in the process. + +2012-06-15: Tweaked the speaker textures, added separate images for all 6 +sides. + +2012-06-14: Added right-opening versions of oak and mahogany "folding" doors - +allows one to create double doors. Split the two colors into separate files. +Inspired by Calinou's update to the default doors mod - works the same way too. +:-) + +2012-06-13 (a lot later): Changed the crafting recipe slightly for nightstands +- they're designated as 'oak' now. Added crafting recipe for mahogany +variants. If you've already placed nightstands into your world, you should +remove them before updating - sorry, you'll have to rebuild them due my having +had to change the node names. Added initial crafting recipes for oak and +mahogany drawers and complete dressers (dresser components are not yet useful, +work in progress. See crafts.lua for more details). + +2012-06-13: Changed buckets of white paint so that the empty bucket is returned +when the bucket of paint is crafted into something else (rather than when the +bucket of paint is first created). * Fixed copy&paste error from the previous +bucket change. * Moved smelting and crafting of white paint from crafts.lua +over to dyes.lua. + +2012-06-12: Multiple post-release updates over the course of the day. * Fixed +recipe collision with glass panes. * Implemented a full set of dyes derived +from flowers, updated all related crafting recipes and screenshots to match. * +Collected all dyes into one file. Changed recipes for blue and purple dyes to +something that makes a bit more sense. :-) * Tweaked oak shutters to give two +pieces on crafting. * Added alternate recipes for orange and green dyes. + +2012-06-12: Initial release.