Update fake_fire/init.lua
Co-authored-by: OgelGames <olliverdc28@gmail.com>
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@ -343,8 +343,10 @@ minetest.register_lbm({
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nodenames = fake_fire_reload_particles_nodes,
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nodenames = fake_fire_reload_particles_nodes,
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run_at_every_load = true,
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run_at_every_load = true,
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action = function(pos, node)
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action = function(pos, node)
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stop_smoke(pos)
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if minetest.get_meta(pos):get_int("smoky") ~= 0 then
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start_fire_effects(pos, node, nil, 1)
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stop_smoke(pos)
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start_fire_effects(pos, node, nil, 1)
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end
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end
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end
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})
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})
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