Added additional autoplace code for wall lights to turn them into ceiling

lights where appropriate.  Added a number of alternate crafting recipes to
split thick wall lights into thin regular ones or into cubes, and to recycle
excess cubes.
This commit is contained in:
Vanessa Ezekowitz 2013-04-14 16:22:08 -04:00
parent 0c0ee930f9
commit d0c62410f8
2 changed files with 204 additions and 2 deletions

View File

@ -1177,6 +1177,13 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "homedecor:glowlight_thin_yellow 6",
recipe = {
{"homedecor:glowlight_thick_yellow_wall", "homedecor:glowlight_thick_yellow_wall", "homedecor:glowlight_thick_yellow_wall" },
}
})
minetest.register_craft({ minetest.register_craft({
output = "homedecor:glowlight_small_cube_yellow 16", output = "homedecor:glowlight_small_cube_yellow 16",
recipe = { recipe = {
@ -1185,6 +1192,20 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "homedecor:glowlight_small_cube_yellow 4",
recipe = {
{"homedecor:glowlight_thick_yellow" },
}
})
minetest.register_craft({
output = "homedecor:glowlight_small_cube_yellow 4",
recipe = {
{"homedecor:glowlight_thick_yellow_wall" },
}
})
minetest.register_craft({ minetest.register_craft({
output = "homedecor:glowlight_thick_yellow", output = "homedecor:glowlight_thick_yellow",
recipe = { recipe = {
@ -1193,6 +1214,14 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "homedecor:glowlight_thick_yellow",
recipe = {
{"homedecor:glowlight_small_cube_yellow_ceiling","homedecor:glowlight_small_cube_yellow_ceiling"},
{"homedecor:glowlight_small_cube_yellow_ceiling","homedecor:glowlight_small_cube_yellow_ceiling"}
}
})
-- white -- white
minetest.register_craft({ minetest.register_craft({
@ -1220,6 +1249,13 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "homedecor:glowlight_thin_white 6",
recipe = {
{"homedecor:glowlight_thick_white_wall", "homedecor:glowlight_thick_white_wall", "homedecor:glowlight_thick_white_wall" },
}
})
minetest.register_craft({ minetest.register_craft({
output = "homedecor:glowlight_small_cube_white 8", output = "homedecor:glowlight_small_cube_white 8",
recipe = { recipe = {
@ -1228,6 +1264,20 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "homedecor:glowlight_small_cube_white 4",
recipe = {
{"homedecor:glowlight_thick_white" },
}
})
minetest.register_craft({
output = "homedecor:glowlight_small_cube_white 4",
recipe = {
{"homedecor:glowlight_thick_white_wall" },
}
})
minetest.register_craft({ minetest.register_craft({
output = "homedecor:glowlight_thick_white", output = "homedecor:glowlight_thick_white",
recipe = { recipe = {

View File

@ -93,6 +93,32 @@ minetest.register_node('homedecor:glowlight_thick_yellow_wall', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX, light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thick_yellow' drop = 'homedecor:glowlight_thick_yellow'
}) })
@ -176,6 +202,32 @@ minetest.register_node('homedecor:glowlight_thin_yellow_wall', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1, light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thin_yellow' drop = 'homedecor:glowlight_thin_yellow'
}) })
@ -231,8 +283,6 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow', {
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end end
end end
}) })
minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', { minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
@ -261,6 +311,31 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1, light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = "homedecor:glowlight_small_cube_yellow", drop = "homedecor:glowlight_small_cube_yellow",
}) })
@ -346,6 +421,32 @@ minetest.register_node('homedecor:glowlight_thick_white_wall', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX, light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thick_white' drop = 'homedecor:glowlight_thick_white'
}) })
@ -429,6 +530,32 @@ minetest.register_node('homedecor:glowlight_thin_white_wall', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1, light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thin_white' drop = 'homedecor:glowlight_thin_white'
}) })
@ -511,5 +638,30 @@ minetest.register_node('homedecor:glowlight_small_cube_white_ceiling', {
groups = { snappy = 3, not_in_creative_inventory=1 }, groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1, light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = "homedecor:glowlight_small_cube_white", drop = "homedecor:glowlight_small_cube_white",
}) })