From d10fd96d1c37e11b48390625aab482dfd721644b Mon Sep 17 00:00:00 2001 From: wsor4035 <24964441+wsor4035@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:51:48 -0400 Subject: [PATCH] handle interact with node check in non mtg games with a fallback --- homedecor_common/inventory.lua | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/homedecor_common/inventory.lua b/homedecor_common/inventory.lua index 75cfb89d..d25b7fa3 100644 --- a/homedecor_common/inventory.lua +++ b/homedecor_common/inventory.lua @@ -12,6 +12,22 @@ local default_can_dig = function(pos,player) return meta:get_inventory():is_empty("main") end +local default_can_interact_with_node = function(player, pos) + --if we have default, use it + if default then return default.can_interact_with_node(player, pos) end + + local owner = minetest.get_meta(pos):get_string("owner") or "" + + --check that we have a valid player + if not player or not player:is_player() then return false end + --check there privs for compat with areas + if minetest.check_player_privs(player, "protection_bypass") then return true end + --if a normal player, check if they are the owner + if owner == "" or owner == player:get_player_name() then return true end + + return false +end + local default_inventory_formspecs = { ["4"]="size[8,6]".. @@ -133,7 +149,7 @@ function homedecor.handle_inventory(name, def, original_def) local allow_move = def.allow_metadata_inventory_move def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if not default.can_interact_with_node(player, pos) then + if not default_can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to " ..minetest.get_meta(pos):get_string("owner").." at "..minetest.pos_to_string(pos)) return 0 @@ -144,7 +160,7 @@ function homedecor.handle_inventory(name, def, original_def) local allow_put = def.allow_metadata_inventory_put def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then + if not default_can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to" ..minetest.get_meta(pos):get_string("owner").." at "..minetest.pos_to_string(pos)) return 0 @@ -155,7 +171,7 @@ function homedecor.handle_inventory(name, def, original_def) local allow_take = def.allow_metadata_inventory_take def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then + if not default_can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to" ..minetest.get_meta(pos):get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 @@ -166,7 +182,7 @@ function homedecor.handle_inventory(name, def, original_def) local can_dig = def.can_dig or default_can_dig def.can_dig = function(pos, player) - return default.can_interact_with_node(player, pos) and (can_dig and can_dig(pos, player) == true) + return default_can_interact_with_node(player, pos) and (can_dig and can_dig(pos, player) == true) end def.on_key_use = function(pos, player)