Merge pull request #2 from kaeza/master

Added locked stuff cabinets, refrigerator, and oven.
This commit is contained in:
VanessaE 2013-02-25 12:02:52 -08:00
commit d6c8e075a4
2 changed files with 131 additions and 0 deletions

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@ -834,4 +834,6 @@ dofile(minetest.get_modpath("homedecor").."/television.lua")
dofile(minetest.get_modpath("homedecor").."/crafts.lua") dofile(minetest.get_modpath("homedecor").."/crafts.lua")
dofile(minetest.get_modpath("homedecor").."/locked.lua")
print("[HomeDecor] Loaded!") print("[HomeDecor] Loaded!")

129
locked.lua Normal file
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@ -0,0 +1,129 @@
-- Locked Stuff for Home Decor mod, by Kaeza
-- 2013-02-19
--
-- The code is mostly copypasta from default:chest_locked, with a few
-- tidbits to ease creation of new items, should need arise.
--
-- License: LGPL
--
--[[
| create_locked ( name, infotext )
|
| Description:
| This function takes a base node name such as "homedecor:refrigerator",
| copies the definition from the original item into a new table, modifies
| it a bit, and registers a new node with a "_locked" suffix such as
| "homedecor:refrigerator_locked". The new node behaves identically to
| the base node, except that moving items to/from the node's inventory
| is only allowed for the original placer. In addition, it register a new
| shapeless recipe for the node, using the base node plus a steel ingot.
|
| Arguments:
| name The base node name
| infotext The infotext description (in case the name is too long).
|
| Example Usage:
| create_locked("homedecor:refrigerator", "Locked Fridge")
| ^ This generates a new "Locked Refrigerator" node, whose infotext is
| "Locked Fridge (owned by <placer>)".
|
| Notes:
| If <infotext> is not specified (or is nil), the infotext will be the
| base node's description prefixed by "Locked ".
|
]]
local function create_locked ( name, infotext )
local def = { }
for k, v in pairs(minetest.registered_nodes[name]) do
def[k] = v
end
def.type = nil
def.name = nil
local desc = "Locked "..def.description
def.description = desc
local after_place_node = def.after_place_node
def.after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", (infotext or desc).." (owned by "..
meta:get_string("owner")..")")
if (after_place_node) then
return after_place_node(pos, placer)
end
end
local allow_metadata_inventory_move = def.allow_metadata_inventory_move;
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", player:get_player_name()..
" tried to access a "..desc.." belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
if (allow_metadata_inventory_move) then
return allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
else
return count
end
end
local allow_metadata_inventory_put = def.allow_metadata_inventory_put;
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", player:get_player_name()..
" tried to access a "..desc.." belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
if (allow_metadata_inventory_put) then
return allow_metadata_inventory_put(pos, listname, index, stack, player)
else
return stack:get_count()
end
end
local allow_metadata_inventory_take = def.allow_metadata_inventory_take;
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", player:get_player_name()..
" tried to access a "..desc.." belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
if (allow_metadata_inventory_take) then
return allow_metadata_inventory_take(pos, listname, index, stack, player)
else
return stack:get_count()
end
end
minetest.register_node(name.."_locked", def)
minetest.register_craft({
output = name.."_locked",
type = "shapeless",
recipe = {
name,
"default:steel_ingot",
}
})
end
local items = {
{ "refrigerator", "Fridge" },
{ "kitchen_cabinet", "Cabinet" },
{ "kitchen_cabinet_half", "Cabinet" },
{ "kitchen_cabinet_with_sink", "Cabinet" },
{ "nightstand_oak_one_drawer", "Nightstand" },
{ "nightstand_oak_two_drawers", "Nightstand" },
{ "nightstand_mahogany_one_drawer", "Nightstand" },
{ "nightstand_mahogany_two_drawers", "Nightstand" },
{ "oven", "Oven" },
}
for _,item in ipairs(items) do
local info = (item[2] and "Locked "..item[2]);
create_locked("homedecor:"..item[1], info);
end