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Added locked store-able nodes
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init.lua
2
init.lua
@ -834,4 +834,6 @@ dofile(minetest.get_modpath("homedecor").."/television.lua")
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dofile(minetest.get_modpath("homedecor").."/crafts.lua")
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dofile(minetest.get_modpath("homedecor").."/crafts.lua")
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dofile(minetest.get_modpath("homedecor").."/locked.lua")
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print("[HomeDecor] Loaded!")
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print("[HomeDecor] Loaded!")
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129
locked.lua
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129
locked.lua
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@ -0,0 +1,129 @@
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-- Locked Stuff for Home Decor mod, by Kaeza
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-- 2013-02-19
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--
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-- The code is mostly copypasta from default:chest_locked, with a few
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-- tidbits to ease creation of new items, should need arise.
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--
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-- License: LGPL
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--
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--[[
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| create_locked ( name, infotext )
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| Description:
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| This function takes a base node name such as "homedecor:refrigerator",
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| copies the definition from the original item into a new table, modifies
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| it a bit, and registers a new node with a "_locked" suffix such as
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| "homedecor:refrigerator_locked". The new node behaves identically to
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| the base node, except that moving items to/from the node's inventory
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| is only allowed for the original placer. In addition, it register a new
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| shapeless recipe for the node, using the base node plus a steel ingot.
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| Arguments:
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| name The base node name
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| infotext The infotext description (in case the name is too long).
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| Example Usage:
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| create_locked("homedecor:refrigerator", "Locked Fridge")
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| ^ This generates a new "Locked Refrigerator" node, whose infotext is
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| "Locked Fridge (owned by <placer>)".
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| Notes:
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| If <infotext> is not specified (or is nil), the infotext will be the
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| base node's description prefixed by "Locked ".
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]]
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local function create_locked ( name, infotext )
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local def = { }
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for k, v in pairs(minetest.registered_nodes[name]) do
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def[k] = v
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end
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def.type = nil
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def.name = nil
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local desc = "Locked "..def.description
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def.description = desc
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local after_place_node = def.after_place_node
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def.after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", (infotext or desc).." (owned by "..
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meta:get_string("owner")..")")
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if (after_place_node) then
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return after_place_node(pos, placer)
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end
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end
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local allow_metadata_inventory_move = def.allow_metadata_inventory_move;
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def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if (player:get_player_name() ~= meta:get_string("owner")) then
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minetest.log("action", player:get_player_name()..
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" tried to access a "..desc.." belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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if (allow_metadata_inventory_move) then
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return allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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else
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return count
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end
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end
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local allow_metadata_inventory_put = def.allow_metadata_inventory_put;
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if (player:get_player_name() ~= meta:get_string("owner")) then
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minetest.log("action", player:get_player_name()..
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" tried to access a "..desc.." belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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if (allow_metadata_inventory_put) then
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return allow_metadata_inventory_put(pos, listname, index, stack, player)
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else
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return stack:get_count()
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end
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end
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local allow_metadata_inventory_take = def.allow_metadata_inventory_take;
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if (player:get_player_name() ~= meta:get_string("owner")) then
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minetest.log("action", player:get_player_name()..
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" tried to access a "..desc.." belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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if (allow_metadata_inventory_take) then
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return allow_metadata_inventory_take(pos, listname, index, stack, player)
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else
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return stack:get_count()
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end
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end
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minetest.register_node(name.."_locked", def)
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minetest.register_craft({
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output = name.."_locked",
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type = "shapeless",
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recipe = {
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name,
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"default:steel_ingot",
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}
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})
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end
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local items = {
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{ "refrigerator", "Fridge" },
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{ "kitchen_cabinet", "Cabinet" },
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{ "kitchen_cabinet_half", "Cabinet" },
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{ "kitchen_cabinet_with_sink", "Cabinet" },
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{ "nightstand_oak_one_drawer", "Nightstand" },
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{ "nightstand_oak_two_drawers", "Nightstand" },
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{ "nightstand_mahogany_one_drawer", "Nightstand" },
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{ "nightstand_mahogany_two_drawers", "Nightstand" },
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{ "oven", "Oven" },
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}
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for _,item in ipairs(items) do
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local info = (item[2] and "Locked "..item[2]);
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create_locked("homedecor:"..item[1], info);
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end
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