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use texture overlays on lava lamps
(water is now blue like it used to be)
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@ -8,7 +8,11 @@ minetest.register_node("lavalamp:lavalamp", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "lavalamp.obj",
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mesh = "lavalamp.obj",
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tiles = {
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tiles = {
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{ name = "lavalamp_metal.png", color = 0xffffffff},
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{ name = "lavalamp_metal.png", color = "white" },
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{ name = "lavalamp_lamp_liquid.png", color = "white" },
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},
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overlay_tiles = {
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"",
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{
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{
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name="lavalamp_lamp_anim.png",
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name="lavalamp_lamp_anim.png",
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animation={
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animation={
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@ -19,6 +23,7 @@ minetest.register_node("lavalamp:lavalamp", {
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},
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},
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},
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},
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},
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},
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use_texture_alpha = true,
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inventory_image = "lavalamp_lamp_inv.png",
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inventory_image = "lavalamp_lamp_inv.png",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "color",
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paramtype2 = "color",
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lavalamp/textures/lavalamp_lamp_liquid.png
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lavalamp/textures/lavalamp_lamp_liquid.png
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