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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-07-29 18:10:19 +02:00

convert beds to param2 colorization

as a side effect, this also fixes the bug where you couldn't
stack beds to form "bunk" beds.

Place a bed, right-click it with dye to color it.

Place two beds side by side and they'll form a king-size bed, which
you can right right-click with dye to color.

Place a regular bed, then right-click it while wielding another
regular bed (i.e. as if you were trying to place it) and, if there
is room above the first bed, the second will be placed on top and
the bedposts on the bottom one will extend to reach it.  Color
either of the two by right-clicking with dye.

Shift-right-click forces placement of a regular bed without trying
to stack it into bunks.

Right-click while NOT wielding a bed or dye will attempt to let you
sleep (via default beds code).
This commit is contained in:
Vanessa Ezekowitz
2017-01-30 23:22:47 -05:00
parent 70ba7db599
commit f6aa12aef9
9 changed files with 811 additions and 710 deletions

View File

@ -3,32 +3,14 @@ local S = homedecor_i18n.gettext
local function N_(x) return x end
local bedcolors = {
{ S("black"), "black", "#000000:200" }, --new cg72
{ S("brown"), "brown", "#603010:175" },
{ S("blue"), "blue", "#0000d0:150" },
{ S("cyan"), "cyan", "#009fa7:150" }, --new cg72
{ S("dark grey"), "darkgrey", "#101010:175" },
{ S("dark green"), "dark_green", "#007000:150" },
{ S("green"), "green", "#00d000:150" }, --new cg72
{ S("grey"), "grey", "#101010:100" }, --new cg72
{ S("magenta"), "magenta", "#e0048b:150" }, --new cg72
{ S("orange"), "orange", "#ff3000:150" },
{ S("pink"), "pink", "#ff80b0:150" },
{ S("red"), "red", "#d00000:150" },
{ S("violet"), "violet", "#7000e0:150" },
{ S("white"), "white", "#000000:000" }, --new cg72
{ S("yellow"), "yellow", "#ffe000:150" }
}
local bed_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
}
local bed_cbox = {
type = "fixed",
fixed = {
type = "wallmounted",
wall_side = {
{ -0.5, -0.5, -0.5, 0.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 0.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 0.5, 0.18, -0.44 },
@ -36,125 +18,141 @@ local bed_cbox = {
}
local kbed_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
}
local kbed_cbox = {
type = "fixed",
fixed = {
type = "wallmounted",
wall_side = {
{ -0.5, -0.5, -0.5, 1.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 1.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 1.5, 0.18, -0.44 },
}
}
for _, c in ipairs(bedcolors) do
local colordesc, color, hue = unpack(c)
local color2=color
if color == "darkgrey" then
color2 = "dark_grey"
homedecor.register("bed_regular", {
mesh = "homedecor_bed_regular.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten", -- pillow
},
inventory_image = "homedecor_bed_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
description = S("Bed"),
groups = {snappy=3},
selection_box = bed_sbox,
node_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
homedecor.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
end
end,
after_dig_node = function(pos)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "homedecor:bed_regular", "wallmounted")
elseif itemname == "homedecor:bed_regular" then
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
return itemstack
else
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end
end
homedecor.register("bed_"..color.."_regular", {
mesh = "homedecor_bed_regular.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten", -- pillow
},
inventory_image = "homedecor_bed_inv.png^(homedecor_bed_overlay_inv.png^[colorize:"..hue..")",
description = S("Bed (@1)", colordesc),
groups = {snappy=3},
selection_box = bed_sbox,
collision_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
end
end,
after_dig_node = function(pos)
homedecor.unextend_bed(pos, color)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
})
homedecor.register("bed_extended", {
mesh = "homedecor_bed_extended.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten",
},
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = bed_sbox,
node_box = bed_cbox,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
after_dig_node = function(pos)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "homedecor:bed_extended", "wallmounted")
else
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end
})
end,
drop = "homedecor:bed_regular"
})
homedecor.register("bed_"..color.."_extended", {
mesh = "homedecor_bed_extended.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten",
},
selection_box = bed_sbox,
collision_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
after_dig_node = function(pos)
homedecor.unextend_bed(pos, color)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end,
drop = "homedecor:bed_"..color.."_regular"
})
homedecor.register("bed_"..color.."_kingsize", {
mesh = "homedecor_bed_kingsize.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten",
},
inventory_image = "homedecor_bed_kingsize_inv.png^(homedecor_bed_kingsize_overlay_inv.png^[colorize:"..hue..")",
groups = {snappy=3, not_in_creative_inventory=1},
description = S("Bed (@1, king sized)", colordesc),
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = kbed_sbox,
collision_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "bed_"..color.."_regular 1") then
inv:remove_item("main", "homedecor:bed_"..color.."_kingsize 1")
inv:add_item("main", "homedecor:bed_"..color.."_regular 2")
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.register("bed_kingsize", {
mesh = "homedecor_bed_kingsize.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten",
},
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
inventory_image = "homedecor_bed_kingsize_inv.png",
groups = {snappy=3, not_in_creative_inventory=1},
description = S("Bed (king sized)"),
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = kbed_sbox,
node_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = homedecor.fix_rotation_nsew,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "bed_regular 1") then
inv:remove_item("main", "homedecor:bed_kingsize 1")
inv:add_item("main", "homedecor:bed_regular 2")
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "homedecor:bed_kingsize", "wallmounted")
else
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end
})
minetest.register_alias("homedecor:bed_"..color.."_foot", "homedecor:bed_"..color.."_regular")
minetest.register_alias("homedecor:bed_"..color.."_footext", "homedecor:bed_"..color.."_extended")
minetest.register_alias("homedecor:bed_"..color.."_head", "air")
end
end
})
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
homedecor.register("nightstand_"..w.."_one_drawer", {
@ -212,3 +210,75 @@ for _, w in pairs({ N_("mahogany"), N_("oak") }) do
},
})
end
-- convert to param2 colorization
local bedcolors = {
"black",
"brown",
"blue",
"cyan",
"darkgrey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow"
}
homedecor.old_bed_nodes = {}
for _, color in ipairs(bedcolors) do
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_regular")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_extended")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
end
minetest.register_lbm({
name = "homedecor:convert_beds",
label = "Convert homedecor static bed nodes to use param2 color",
run_at_every_load = true,
nodenames = homedecor.old_bed_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
local color = string.sub(color, 1, string.find(color, "_", -10) - 1) -- -10 puts us near the end of the color field
if color == "darkgrey" then
color = "dark_grey"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
if string.find(name, "regular") then
new_name = "homedecor:bed_regular"
elseif string.find(name, "extended") then
new_name = "homedecor:bed_extended"
else
new_name = "homedecor:bed_kingsize"
end
minetest.set_node(pos, { name = new_name, param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})