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fix https://github.com/mt-mods/homedecor_modpack/issues/88 - improve usage of use_texture_alpha to improve client rendering (#89)
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@ -488,7 +488,6 @@ for brightness_level = 0, 14 do
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description = S("Ground Lantern/Light"),
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mesh = "homedecor_ground_lantern.obj",
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tiles = { gen_ls_tex_yellow, "homedecor_generic_metal_wrought_iron.png" },
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use_texture_alpha = "blend",
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inventory_image = "homedecor_ground_lantern_inv.png",
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wield_image = "homedecor_ground_lantern_inv.png",
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groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
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@ -515,7 +514,6 @@ for brightness_level = 0, 14 do
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description = S("Hanging Lantern/Light"),
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mesh = "homedecor_hanging_lantern.obj",
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tiles = { "homedecor_generic_metal_wrought_iron.png", gen_ls_tex_yellow },
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use_texture_alpha = "blend",
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inventory_image = "homedecor_hanging_lantern_inv.png",
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wield_image = "homedecor_hanging_lantern_inv.png",
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groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
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@ -951,7 +949,6 @@ for _, light_brightn_name in ipairs({"off", "on"}) do
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gen_ls_tex_yellow,
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"homedecor_generic_metal_wrought_iron.png"
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},
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use_texture_alpha = "blend",
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inventory_image = "homedecor_wall_lamp_inv.png",
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groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
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light_source = onflag and (minetest.LIGHT_MAX - 3) or nil,
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