790557f6ce
Make the white glowlight overlays more subtle
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(they're too bright against the darker colors e.g. green)
2017-06-25 03:12:08 -04:00
ec83040d10
use soft overlays for bathroom tiles instead of the two-layer mesh node
2017-06-25 03:11:52 -04:00
9bb4222aa5
use soft overlays to re-create the subtle white glow that glowlights used to have
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before param2 coloring went in.
2017-06-25 03:11:46 -04:00
2d0363f3ac
add clawfoot tubs
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(one with brass handles, one chrome)
2017-02-27 20:16:22 -05:00
0ff3013895
add white and plain wood "half doors" (registred as gates)
2017-02-22 18:51:07 -05:00
a599b041d4
convert books to param2 colorization
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requires unified dyes commit b0ccff16 or later
2017-02-06 09:31:31 -05:00
b3538e3941
convert bathroom tiles to param2 color
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side effect:
I added a third shade of the formerly-white checker background
that alternates with the colored overlay. The colored overlay
follows the standard full Unified Dyes palette.
2017-02-06 07:40:46 -05:00
5dd5d3a14b
convert desk lamps to param2 colorization
2017-01-31 19:01:47 -05:00
f6aa12aef9
convert beds to param2 colorization
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as a side effect, this also fixes the bug where you couldn't
stack beds to form "bunk" beds.
Place a bed, right-click it with dye to color it.
Place two beds side by side and they'll form a king-size bed, which
you can right right-click with dye to color.
Place a regular bed, then right-click it while wielding another
regular bed (i.e. as if you were trying to place it) and, if there
is room above the first bed, the second will be placed on top and
the bedposts on the bottom one will extend to reach it. Color
either of the two by right-clicking with dye.
Shift-right-click forces placement of a regular bed without trying
to stack it into bunks.
Right-click while NOT wielding a bed or dye will attempt to let you
sleep (via default beds code).
2017-01-30 23:22:47 -05:00
dd0e26d95b
use param2 colorization for homedecor kitchen chairs and armchairs
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Note that the all-wood kitchen chair cannot be colored.
2017-01-30 19:59:35 -05:00
89e3353c5b
more contrast on glowlight slab top
2017-01-29 03:53:20 -05:00
79e501394a
fix missing 6dfacedir -> wallmounted
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in LBM code for glowlights
2017-01-29 03:31:02 -05:00
800d9017dd
convert glowlights, table lamps, and standing lamps
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to use param2-base coloring.
Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
b9307f11ad
Convert curtains to param2 coloring.
2017-01-28 21:51:29 -05:00
73545c89af
Use texture colorization where possible
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Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten. Saves RAM.
2017-01-25 04:22:28 -05:00
7b37c66b78
use mesh nodes for shrubbery
2015-09-25 09:00:22 -04:00
23a0af58ee
add yellow and red shrubbery, crafted from green shrub + dye
2015-07-28 08:19:40 -04:00
6aea902159
move shrubbery from gloopblocks to homedecor
2015-07-28 07:37:57 -04:00
b20b3bb8e9
replaced two skins with something less likely to be confused for the modpack's author :-)
2015-07-20 22:12:21 -04:00
492f13fd8f
fix potted-flower model (re-derived it from the standard flowerpot)
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delete an obsolete texture.
2015-06-25 02:57:07 -04:00
e67bdcafd3
made potted flowers directly reference minetest_game flower images where possible.
2015-06-21 21:03:09 -04:00
81f3c96680
better table and standing lamp inv images
2015-06-08 13:43:46 -04:00
9959270e77
improve windowblind inv images
2015-05-27 15:19:49 -04:00
adc8cd0303
new oil extract, drinking glass, glass bottle, oil lamp inv images
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adjusted vessels shelf glass texture accordingly
2015-05-26 18:42:03 -04:00
a025f83bf9
same for standing lamp
2015-05-26 18:01:13 -04:00
bec0177800
trim edges of table lampshade
2015-05-26 17:55:30 -04:00
5f0fe66eba
new inv image for radiator
2015-05-26 17:05:06 -04:00
79020e380e
new inventory images for window shutter and large benches
2015-05-26 16:43:19 -04:00
142fce09a7
Import plantlife's small flower pots
2015-05-15 21:11:30 +02:00
e0fe854c5d
Add stained glass
2015-05-13 00:05:24 +02:00
b93ec107d7
Add garden lattices
2015-05-12 17:09:33 +02:00
dad8ad1428
new inv image for beer taps
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got rid of a couple obsolete images
2015-05-12 09:03:51 -04:00
be751e3267
new inv images for the banisters
2015-05-11 18:11:19 -04:00
f59e0448c7
optimize all PNGs
2015-05-11 12:51:03 -04:00
8e1670e3b9
use mesh node for round-cornered ("small") rugs,
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nodebox for square-cornered ("large", "persian") rugs.
2015-05-11 12:37:49 -04:00
a32e723ee2
add another rug type
2015-05-11 11:50:58 -04:00
8311c7d87d
Add soda vending machine
2015-05-11 14:22:36 +02:00
f6cc071483
rework oil lamp to make the wick in the center visible
2015-05-08 23:15:52 -04:00
c698cf8167
rework fishtank model again
2015-05-08 19:45:34 -04:00
b99763d351
rework fishtank model and textures
2015-05-08 15:52:41 -04:00
0b6b74678d
use mesh node for fishtank
2015-05-08 14:06:51 -04:00
27652c4401
add inv image for plasma ball
2015-05-07 23:25:29 -04:00
db38184ff2
add plasma ball
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also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
970bd4a630
better glass shingles texture
2015-05-07 18:46:25 -04:00
2faa8d7ae3
use mesh node for paintings
2015-05-07 18:45:49 -04:00
05d41327d7
use mesh node for Air conditioner
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(to get rid of the "metal" top face where there should be glass)
2015-05-07 18:05:46 -04:00
e414163e5e
phase out redundant wrought-iron fence #2 image
2015-05-07 14:50:22 -04:00
5b3e87031e
rename all skin/clothes textures to follow usual naming convention
2015-05-07 14:46:22 -04:00
e115b34873
Phase out excess desk lamp inv images
2015-05-07 14:46:11 -04:00
54275987fd
phase out redundant slope images
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(modified the models so that they can use the existing shingle images instead)
2015-05-07 14:13:12 -04:00