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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-07-17 05:10:25 +02:00
Commit Graph

357 Commits

Author SHA1 Message Date
790557f6ce Make the white glowlight overlays more subtle
(they're too bright against the darker colors e.g. green)
2017-06-25 03:12:08 -04:00
ec83040d10 use soft overlays for bathroom tiles instead of the two-layer mesh node 2017-06-25 03:11:52 -04:00
9bb4222aa5 use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-25 03:11:46 -04:00
2d0363f3ac add clawfoot tubs
(one with brass handles, one chrome)
2017-02-27 20:16:22 -05:00
0ff3013895 add white and plain wood "half doors" (registred as gates) 2017-02-22 18:51:07 -05:00
a599b041d4 convert books to param2 colorization
requires unified dyes commit b0ccff16 or later
2017-02-06 09:31:31 -05:00
b3538e3941 convert bathroom tiles to param2 color
side effect:

I added a third shade of the formerly-white checker background
that alternates with the colored overlay.  The colored overlay
follows the standard full Unified Dyes palette.
2017-02-06 07:40:46 -05:00
5dd5d3a14b convert desk lamps to param2 colorization 2017-01-31 19:01:47 -05:00
f6aa12aef9 convert beds to param2 colorization
as a side effect, this also fixes the bug where you couldn't
stack beds to form "bunk" beds.

Place a bed, right-click it with dye to color it.

Place two beds side by side and they'll form a king-size bed, which
you can right right-click with dye to color.

Place a regular bed, then right-click it while wielding another
regular bed (i.e. as if you were trying to place it) and, if there
is room above the first bed, the second will be placed on top and
the bedposts on the bottom one will extend to reach it.  Color
either of the two by right-clicking with dye.

Shift-right-click forces placement of a regular bed without trying
to stack it into bunks.

Right-click while NOT wielding a bed or dye will attempt to let you
sleep (via default beds code).
2017-01-30 23:22:47 -05:00
dd0e26d95b use param2 colorization for homedecor kitchen chairs and armchairs
Note that the all-wood kitchen chair cannot be colored.
2017-01-30 19:59:35 -05:00
89e3353c5b more contrast on glowlight slab top 2017-01-29 03:53:20 -05:00
79e501394a fix missing 6dfacedir -> wallmounted
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
800d9017dd convert glowlights, table lamps, and standing lamps
to use param2-base coloring.

Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
b9307f11ad Convert curtains to param2 coloring. 2017-01-28 21:51:29 -05:00
73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00
7b37c66b78 use mesh nodes for shrubbery 2015-09-25 09:00:22 -04:00
23a0af58ee add yellow and red shrubbery, crafted from green shrub + dye 2015-07-28 08:19:40 -04:00
6aea902159 move shrubbery from gloopblocks to homedecor 2015-07-28 07:37:57 -04:00
b20b3bb8e9 replaced two skins with something less likely to be confused for the modpack's author :-) 2015-07-20 22:12:21 -04:00
492f13fd8f fix potted-flower model (re-derived it from the standard flowerpot)
delete an obsolete texture.
2015-06-25 02:57:07 -04:00
e67bdcafd3 made potted flowers directly reference minetest_game flower images where possible. 2015-06-21 21:03:09 -04:00
81f3c96680 better table and standing lamp inv images 2015-06-08 13:43:46 -04:00
9959270e77 improve windowblind inv images 2015-05-27 15:19:49 -04:00
adc8cd0303 new oil extract, drinking glass, glass bottle, oil lamp inv images
adjusted vessels shelf glass texture accordingly
2015-05-26 18:42:03 -04:00
a025f83bf9 same for standing lamp 2015-05-26 18:01:13 -04:00
bec0177800 trim edges of table lampshade 2015-05-26 17:55:30 -04:00
5f0fe66eba new inv image for radiator 2015-05-26 17:05:06 -04:00
79020e380e new inventory images for window shutter and large benches 2015-05-26 16:43:19 -04:00
142fce09a7 Import plantlife's small flower pots 2015-05-15 21:11:30 +02:00
e0fe854c5d Add stained glass 2015-05-13 00:05:24 +02:00
b93ec107d7 Add garden lattices 2015-05-12 17:09:33 +02:00
dad8ad1428 new inv image for beer taps
got rid of a couple obsolete images
2015-05-12 09:03:51 -04:00
be751e3267 new inv images for the banisters 2015-05-11 18:11:19 -04:00
f59e0448c7 optimize all PNGs 2015-05-11 12:51:03 -04:00
8e1670e3b9 use mesh node for round-cornered ("small") rugs,
nodebox for square-cornered ("large", "persian") rugs.
2015-05-11 12:37:49 -04:00
a32e723ee2 add another rug type 2015-05-11 11:50:58 -04:00
8311c7d87d Add soda vending machine 2015-05-11 14:22:36 +02:00
f6cc071483 rework oil lamp to make the wick in the center visible 2015-05-08 23:15:52 -04:00
c698cf8167 rework fishtank model again 2015-05-08 19:45:34 -04:00
b99763d351 rework fishtank model and textures 2015-05-08 15:52:41 -04:00
0b6b74678d use mesh node for fishtank 2015-05-08 14:06:51 -04:00
27652c4401 add inv image for plasma ball 2015-05-07 23:25:29 -04:00
db38184ff2 add plasma ball
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
970bd4a630 better glass shingles texture 2015-05-07 18:46:25 -04:00
2faa8d7ae3 use mesh node for paintings 2015-05-07 18:45:49 -04:00
05d41327d7 use mesh node for Air conditioner
(to get rid of the "metal" top face where there should be glass)
2015-05-07 18:05:46 -04:00
e414163e5e phase out redundant wrought-iron fence #2 image 2015-05-07 14:50:22 -04:00
5b3e87031e rename all skin/clothes textures to follow usual naming convention 2015-05-07 14:46:22 -04:00
e115b34873 Phase out excess desk lamp inv images 2015-05-07 14:46:11 -04:00
54275987fd phase out redundant slope images
(modified the models so that they can use the existing shingle images instead)
2015-05-07 14:13:12 -04:00