-- This code was borrowed from Pilzadam's rework of thexyz's signs mod -- Font: 04.jp.org -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end -- load characters map local chars_file = io.open(minetest.get_modpath("homedecor").."/characters", "r") local charmap = {} local max_chars = 16 if not chars_file then print("[homedecor] "..S("E: character map file not found")) else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") chars_file:read("*l") charmap[char] = img end end local signs_post = { {delta = {x = 0, y = 0, z = -0.226}, yaw = 0}, {delta = {x = -0.226, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = 0.226}, yaw = math.pi}, {delta = {x = 0.226, y = 0, z = 0}, yaw = math.pi / 2}, } homedecor_construct_sign = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "") end homedecor_destruct_sign = function(pos) local objects = minetest.env:get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "homedecor:sign_text" then v:remove() end end end homedecor_update_sign = function(pos, fields) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "") if fields then meta:set_string("text", fields.text) end local text = meta:get_string("text") local objects = minetest.env:get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "homedecor:sign_text" then v:set_properties({textures={homedecor_generate_texture(homedecor_create_lines(text))}}) return end end -- if there is no entity local sign_info if minetest.env:get_node(pos).name == "homedecor:fence_brass_with_sign" or minetest.env:get_node(pos).name == "homedecor:fence_wrought_iron_with_sign" then sign_info = signs_post[minetest.env:get_node(pos).param2 + 1] end if sign_info == nil then return end local text = minetest.env:add_entity({x = pos.x + sign_info.delta.x, y = pos.y + sign_info.delta.y, z = pos.z + sign_info.delta.z}, "homedecor:sign_text") text:setyaw(sign_info.yaw) end minetest.register_entity("homedecor:sign_text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = function(self) local meta = minetest.env:get_meta(self.object:getpos()) local text = meta:get_string("text") self.object:set_properties({textures={homedecor_generate_texture(homedecor_create_lines(text))}}) end }) -- CONSTANTS local SIGN_WITH = 110 local SIGN_PADDING = 8 local LINE_LENGTH = 16 local NUMBER_OF_LINES = 4 local LINE_HEIGHT = 14 local CHAR_WIDTH = 5 homedecor_string_to_array = function(str) local tab = {} for i=1,string.len(str) do table.insert(tab, string.sub(str, i,i)) end return tab end homedecor_string_to_word_array = function(str) local tab = {} local current = 1 tab[1] = "" for _,char in ipairs(homedecor_string_to_array(str)) do if char ~= " " then tab[current] = tab[current]..char else current = current+1 tab[current] = "" end end return tab end homedecor_create_lines = function(text) local line = "" local line_num = 1 local tab = {} for _,word in ipairs(homedecor_string_to_word_array(text)) do if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then if line ~= "" then line = line.." "..word else line = word end else table.insert(tab, line) if word ~= "|" then line = word else line = "" end line_num = line_num+1 if line_num > NUMBER_OF_LINES then return tab end end end table.insert(tab, line) return tab end homedecor_generate_texture = function(lines) local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH local ypos = 12 for i = 1, #lines do texture = texture..homedecor_generate_line(lines[i], ypos) ypos = ypos + LINE_HEIGHT end return texture end homedecor_generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < max_chars and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else print("[homedecor] "..S("W: unknown symbol in '%s' at %d (probably %s)"):format(s, i, s:sub(i, i))) i = i + 1 end if file ~= nil then width = width + CHAR_WIDTH table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) for i = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" xpos = xpos + CHAR_WIDTH + 1 end return texture end