homedecor.register("coatrack_wallmount", { tiles = { homedecor.plain_wood }, inventory_image = "homedecor_coatrack_wallmount_inv.png", description = "Coatrack (wallmounted)", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1 {-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2 {0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3 {0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4 {-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5 {0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6 {-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7 {-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8 {0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9 } }, }) homedecor.register("coat_tree", { mesh = "homedecor_coatrack.obj", tiles = { homedecor.plain_wood, "homedecor_generic_wood_old.png" }, inventory_image = "homedecor_coatrack_inv.png", description = "Coat tree", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), expand = { top="placeholder" }, walkable = false, selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 } }, on_rotate = screwdriver.rotate_simple }) for _, color in pairs({ "green", "brown", "grey" }) do homedecor.register("welcome_mat_"..color, { description = "Welcome Mat ("..color..")", tiles = { "homedecor_welcome_mat_"..color..".png", "homedecor_welcome_mat_bottom.png", "homedecor_welcome_mat_"..color..".png", }, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 } } }) end