-- Various kinds of window shutters local S = homedecor.gettext local shutters = { {"oak", "Unpainted oak"}, {"mahogany", "Mahogany"}, {"red", "Red"}, {"yellow", "Yellow"}, {"forest_green", "Forest green"}, {"light_blue", "Light blue"}, {"violet", "Violet"}, {"black", "Black"}, {"dark_grey", "Dark grey"}, {"grey", "Grey"}, {"white", "White"}, } for i in ipairs(shutters) do local name = shutters[i][1] local desc = shutters[i][2] homedecor.register("shutter_"..name, { mesh = "homedecor_window_shutter.obj", tiles = { "homedecor_window_shutter_"..name..".png" }, description = S("Wooden Shutter ("..desc..")"), inventory_image = "homedecor_window_shutter_"..name.."_inv.png", wield_image = "homedecor_window_shutter_"..name.."_inv.png", paramtype = "light", paramtype2 = "wallmounted", groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), selection_box = { type = "wallmounted", -- wall_side = { -0.5, -0.5, 0.44, 0.5, 0.5, 0.5 } }, }) end minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")