local S = homedecor.gettext local table_colors = { { "", homedecor.plain_wood }, { "_mahogany", homedecor.mahogany_wood }, { "_white", homedecor.white_wood } } for i in ipairs(table_colors) do local desc = S("Table ("..i..")") if i == 1 then desc = S("Table") end homedecor.register("table"..table_colors[i][1], { description = desc, tiles = { table_colors[i][2] }, node_box = { type = "fixed", fixed = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, { -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 }, { 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 }, { -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 }, { -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 }, }, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) end local chaircolors = { { "", "plain" }, { "black", "Black" }, { "red", "Red" }, { "pink", "Pink" }, { "violet", "Violet" }, { "blue", "Blue" }, { "dark_green", "Dark Green" }, } local kc_cbox = { type = "fixed", fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 }, } local ac_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5 }, {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 } } } for i in ipairs(chaircolors) do local color = "_"..chaircolors[i][1] local color2 = chaircolors[i][1] local name = S(chaircolors[i][2]) local chairtiles = { homedecor.plain_wood, "wool"..color..".png", } if chaircolors[i][1] == "" then color = "" chairtiles = { homedecor.plain_wood, homedecor.plain_wood } end homedecor.register("chair"..color, { description = S("Kitchen chair (%s)"):format(name), mesh = "homedecor_kitchen_chair.obj", tiles = chairtiles, selection_box = kc_cbox, collision_box = kc_cbox, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) pos.y = pos.y+0 -- where do I put my ass ? homedecor.sit(pos, node, clicker) return itemstack end }) if color ~= "" then homedecor.register("armchair"..color, { description = S("Armchair (%s)"):format(name), mesh = "forniture_armchair.obj", tiles = { "wool"..color..".png", "wool_dark_grey.png", "default_wood.png" }, groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = ac_cbox }) minetest.register_craft({ output = "homedecor:armchair"..color.." 2", recipe = { { "wool:"..color2,""}, { "group:wood","group:wood" }, { "wool:"..color2,"wool:"..color2 }, }, }) end end local ob_cbox = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } } minetest.register_node(":homedecor:openframe_bookshelf", { description = "Bookshelf (open-frame)", drawtype = "mesh", mesh = "homedecor_openframe_bookshelf.obj", tiles = { "homedecor_openframe_bookshelf_books.png", "default_wood.png" }, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), paramtype = "light", paramtype2 = "facedir", selection_box = ob_cbox, collision_box = ob_cbox, }) homedecor.register("wall_shelf", { description = "Wall Shelf", tiles = { "homedecor_wood_table_large_edges.png", }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, 0.4, 0.47, 0.5, 0.47, 0.5}, {-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5} } } }) -- Aliases for 3dforniture mod. minetest.register_alias("3dforniture:table", "homedecor:table") minetest.register_alias("3dforniture:chair", "homedecor:chair") minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black") minetest.register_alias("homedecor:armchair", "homedecor:armchair_black") minetest.register_alias('table', 'homedecor:table') minetest.register_alias('chair', 'homedecor:chair') minetest.register_alias('armchair', 'homedecor:armchair')