local armchair_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5 }, {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 } } } for i in ipairs(lrfurn.colors) do local colour = lrfurn.colors[i][1] local hue = lrfurn.colors[i][2] minetest.register_node("lrfurn:armchair_"..colour, { description = "Armchair ("..colour..")", drawtype = "mesh", mesh = "lrfurn_armchair.obj", tiles = { "lrfurn_bg_white.png^[colorize:"..hue.."^lrfurn_sofa_overlay.png", "lrfurn_sofa_bottom.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = armchair_cbox, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not clicker:is_player() then return itemstack end pos.y = pos.y-0.5 clicker:setpos(pos) clicker:set_hp(20) return itemstack end }) minetest.register_craft({ output = "lrfurn:armchair_"..colour, recipe = { {"wool:"..colour, "", "", }, {"stairs:slab_wood", "", "", }, {"group:stick", "", "", } } }) minetest.register_craft({ output = "lrfurn:armchair_"..colour, recipe = { {"wool:"..colour, "", "", }, {"moreblocks:slab_wood", "", "", }, {"group:stick", "", "", } } }) end if minetest.setting_get("log_mods") then minetest.log("action", "armchairs loaded") end