local armchairs_list = { { "Red Armchair", "red"}, { "Orange Armchair", "orange"}, { "Yellow Armchair", "yellow"}, { "Green Armchair", "green"}, { "Blue Armchair", "blue"}, { "Violet Armchair", "violet"}, { "Black Armchair", "black"}, { "Grey Armchair", "grey"}, { "White Armchair", "white"}, } local armchair_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5 }, {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 } } } for i in ipairs(armchairs_list) do local armchairdesc = armchairs_list[i][1] local colour = armchairs_list[i][2] minetest.register_node("lrfurn:armchair_"..colour, { description = armchairdesc, drawtype = "mesh", mesh = "lrfurn_armchair.obj", tiles = { "lrfurn_sofa_"..colour..".png", "lrfurn_sofa_bottom.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = armchair_cbox, on_rightclick = function(pos, node, clicker) if not clicker:is_player() then return end pos.y = pos.y-0.5 clicker:setpos(pos) clicker:set_hp(20) end }) minetest.register_craft({ output = "lrfurn:armchair_"..colour, recipe = { {"wool:"..colour, "", "", }, {"stairs:slab_wood", "", "", }, {"group:stick", "", "", } } }) minetest.register_craft({ output = "lrfurn:armchair_"..colour, recipe = { {"wool:"..colour, "", "", }, {"moreblocks:slab_wood", "", "", }, {"group:stick", "", "", } } }) end if minetest.setting_get("log_mods") then minetest.log("action", "armchairs loaded") end