local inbox = {} --[[ TODO * Different node_box and texture for empty mailbox ]] minetest.register_craft({ output ="inbox:empty", recipe = { {"","default:steel_ingot",""}, {"default:steel_ingot","","default:steel_ingot"}, {"default:steel_ingot","default:steel_ingot","default:steel_ingot"} } }) minetest.register_node("inbox:empty", { paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-4/12, -6/12, -6/12, 4/12, 0/12, 6/12}, {-3/12, 0/12, -6/12, 3/12, 2/12, 6/12}, {3/12, 0/12, -4/12, 4/12, 5/12, -2/12}, {3/12, 3/12, -2/12, 4/12, 5/12, 0/12} } }, description = "Mailbox", tiles = {"inbox_top.png", "inbox_bottom.png", "inbox_east.png", "inbox_west.png", "inbox_back.png", "inbox_front.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("owner", owner) meta:set_string("infotext", owner.."'s Mailbox") local inv = meta:get_inventory() inv:set_size("main", 8*4) inv:set_size("drop", 1) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player = clicker:get_player_name() local owner = meta:get_string("owner") local meta = minetest.get_meta(pos) if owner == player then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", inbox.get_inbox_formspec(pos)) else minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", inbox.get_inbox_insert_formspec(pos)) end end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local owner = meta:get_string("owner") local inv = meta:get_inventory() return player:get_player_name() == owner and inv:is_empty("main") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "drop" and inv:room_for_item("main", stack) then inv:remove_item("drop", stack) inv:add_item("main", stack) end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "main" then return 0 end if listname == "drop" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:room_for_item("main", stack) then return -1 else return 0 end end end, }) function inbox.get_inbox_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. "list[nodemeta:".. spos .. ";main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" return formspec end function inbox.get_inbox_insert_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. "list[nodemeta:".. spos .. ";drop;3.5,2;1,1;]".. "list[current_player;main;0,5;8,4;]" return formspec end print("[Mod]Inbox Loaded!")