--[[ I commented out this part because: 1. water and lava buckets are disabled on some servers, 2. putting out fire with water and especially lava would only make a big mess, and... As for 'realism': * C'mon... This is *fake* fire. * Torches have long been impervious to water. * Minetest creates surreal worlds so it's OK if some things aren't perfectly realistic. Besides, the fake-fire can be put out by punching it - simple and effective. ~ LazyJ, 2014_03_14 -- water and lava puts out fake fire -- minetest.register_abm({ nodenames = {"fake_fire:fake_fire"}, interval = 1, chance = 1, action = function(pos, node) if minetest.env:find_node_near(pos, 1, {"default:water_source", "default:water_flowing","default:lava_source", "default:lava_flowing"}) then minetest.sound_play("fire_extinguish", {gain = 1.0, max_hear_distance = 20,}) node.name = "air" minetest.env:set_node(pos, node) end end }) -- ADVISING ABOUT SMOKE PARTICLES SETTINGS -- For the best visual result... -- If you increase the particles size, -- you should decrease the particles amount and/or increase the smoke column lenght. -- If you increase the particle time duration and/or particle course, -- you should decrease the particles amount or increase the smoke column lenght. -- Or conversely... -- ~ JP --]] minetest.register_abm({ nodenames = { "fake_fire:fake_fire", "fake_fire:ice_fire", "fake_fire:chimney_top_stone", "fake_fire:chimney_top_sandstone" }, interval = 1, chance = 2, action = function(pos, node) local image_number = math.random(4) minetest.add_particlespawner( 8, --particles amount 1, --time {x=pos.x-0.3, y=pos.y+0.4, z=pos.z-0.3}, --min. smoke position {x=pos.x+0.3, y=pos.y+8, z=pos.z+0.3}, --max. smoke position {x=-0.2, y=0.2, z=-0.2}, --min. particle velocity {x=0.2, y=2, z=0.2}, --max. particle velocity {x=0,y=0,z=0}, --min. particle acceleration {x=0,y=0,z=0}, --max. particle acceleration 0.5, --min. time particle expiration 3, --max. time particle expiration 2, --min. particle size 10, --max. particle size false, --collision detection "smoke_particle_"..image_number..".png" --textures ) end, })