local S = homedecor_i18n.gettext local wd_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } } -- cache set_textures function (fallback to old version) -- default.player_set_textures is deprecated and will be removed in future local set_player_textures = minetest.get_modpath("player_api") and player_api.set_textures or default.player_set_textures local armor_mod_path = minetest.get_modpath("3d_armor") local skinslist = {"male1", "male2", "male3", "male4", "male5"} local default_skin = "character.png" local skinsdb_mod_path = minetest.get_modpath("skinsdb") if skinsdb_mod_path then for _, shrt in ipairs(skinslist) do for _, prefix in ipairs({"", "fe"}) do local skin_name = prefix..shrt local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png") skin_obj:set_texture("homedecor_clothes_"..skin_name..".png") skin_obj:set_meta("name", "Wardrobe "..skin_name) skin_obj:set_meta("author", 'Calinou and Jordach') skin_obj:set_meta("license", 'CC-by-SA-4.0') local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r") skin_obj:set_meta("format", skins.get_skin_format(file)) file:close() skin_obj:set_meta("in_inventory_list", false) end end end function homedecor.get_player_skin(player) local skin = player:get_attribute("homedecor:player_skin") if not skin or skin == "" then return default_skin, true end return skin, false end function homedecor.set_player_skin(player, skin, save) skin = skin or default_skin if skinsdb_mod_path then skins.set_player_skin(player, skin) elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin armor.textures[player:get_player_name()].skin = skin armor:update_player_visuals(player) else set_player_textures(player, { skin }) end if save then if skin == default_skin then skin = "default" player:set_attribute("homedecor:player_skin", "") else player:set_attribute("homedecor:player_skin", skin) end if save == "player" then -- if player action minetest.log("verbose", S("player @1 sets skin to @2", player:get_player_name(), skin) .. (armor_mod_path and ' [3d_armor]' or '') ) end end end function homedecor.unset_player_skin(player) homedecor.set_player_skin(player, nil, true) end homedecor.register("wardrobe", { mesh = "homedecor_bedroom_wardrobe.obj", tiles = { homedecor.plain_wood, "homedecor_wardrobe_drawers.png", "homedecor_wardrobe_doors.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = S("Wardrobe"), groups = {snappy=3}, selection_box = wd_cbox, collision_box = wd_cbox, sounds = default.node_sound_wood_defaults(), expand = { top="placeholder" }, on_rotate = screwdriver.rotate_simple, infotext = S("Wardrobe"), inventory = { size = 10 }, on_construct = function(pos) local meta = minetest.get_meta(pos) -- textures made by the Minetest community (mostly Calinou and Jordach) local clothes_strings = "" for i = 1,5 do clothes_strings = clothes_strings.. "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]".. "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]" end meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. "vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]".. "button_exit[0,3.29;0.6,0.6;default;x]".. clothes_strings.. "vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]".. "list[current_name;main;0.5,4.5;5,2;]".. "list[current_player;main;0.5,6.8;5,2;]" .. "listring[]") end, on_receive_fields = function(pos, formname, fields, sender) if fields.default then homedecor.set_player_skin(sender, nil, "player") return end for i = 1,5 do if fields[skinslist[i]] then homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player") break elseif fields["fe"..skinslist[i]] then homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player") break end end end }) minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air") minetest.register_on_joinplayer(function(player) local skin = player:get_attribute("homedecor:player_skin") if skin and skin ~= "" then -- setting player skin on connect has no effect, so delay skin change minetest.after(1, function(player, skin) homedecor.set_player_skin(player, skin) end, player, skin) end end)