-- Simplified 6d facedir rotation/prediction library -- by VanessaE -- license: WTFPL lib_6d = {} local dirs1 = { 20, 23, 22, 21 } local dirs2 = { 9, 18, 7, 12 } function lib_6d:rotate_and_place(itemstack, placer, pointed_thing, infinitestacks) local node = minetest.get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local pname = minetest.get_node(under).name local node = minetest.get_node(above) local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local wield_name = itemstack:get_name() if not minetest.registered_nodes[pname] or not minetest.registered_nodes[pname].on_rightclick then local iswall = (above.x ~= under.x) or (above.z ~= under.z) local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0) local pos1 = above if minetest.registered_nodes[pname]["buildable_to"] then pos1 = under iswall = false end if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end if iswall then minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant elseif isceiling then minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant else minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up end if not infinitestacks then itemstack:take_item() return itemstack end end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) end end