homedecor = homedecor or {} local S = homedecor.gettext local default_can_dig = function(pos,player) local meta = minetest.get_meta(pos) return meta:get_inventory():is_empty("main") end local default_inventory_size = 32 local default_inventory_formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) local function remove_node_if() end --wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings function homedecor.register(name, def) def.paramtype = def.paramtype or "light" def.paramtype2 = def.paramtype2 or "facedir" def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox") local infotext = def.infotext --def.infotext = nil -- currently used to set locked refrigerator infotexts -- handle inventory setting -- inventory = { -- size = 16 -- formspec = … -- } local inventory = def.inventory def.inventory = nil if inventory then assert((inventory.formspec == nil) == (inventory.size == nil), "inventory.formspec and inventory.size either have both to be set or both be left nil" ) def.on_construct = def.on_construct or function(pos) local meta = minetest.get_meta(pos) if infotext then meta:set_string("infotext", infotext) end meta:set_string("formspec", inventory.formspec or default_inventory_formspec) meta:get_inventory():set_size("main", inventory.size or default_inventory_size) end def.can_dig = def.can_dig or default_can_dig def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("%s moves stuff in %s at %s"):format( player:get_player_name(), name, minetest.pos_to_string(pos) )) end def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player) minetest.log("action", S("%s moves stuff to %s at %s"):format( player:get_player_name(), name, minetest.pos_to_string(pos) )) end def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player) minetest.log("action", S("%s takes stuff from %s at %s"):format( player:get_player_name(), name, minetest.pos_to_string(pos) )) end elseif infotext and not def.on_construct then def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", infotext) end end local expand = def.expand def.expand = nil if expand then def.on_place = def.on_place or function(itemstack, placer, pointed_thing) if expand.top then homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top) end if expand.right then homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.right, true) end if expand.forward then homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.forward, false) end end def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger) if expand.top and expand.forward ~= "air" then local top_pos = { x=pos.x, y=pos.y+1, z=pos.z } if minetest.get_node(top_pos).name == expand.top then minetest.remove_node(top_pos) end end local fdir = oldnode.param2 if not fdir or fdir > 3 then return end if expand.right and expand.forward ~= "air" then local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] } if minetest.get_node(right_pos).name == expand.right then minetest.remove_node(right_pos) end end if expand.forward and expand.forward ~= "air" then local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] } if minetest.get_node(forward_pos).name == expand.forward then minetest.remove_node(forward_pos) end end end end -- register the actual minetest node minetest.register_node("homedecor:" .. name, def) end