-- selects which node was pointed at based on it being known, and either clickable or buildable_to local function select_node(pointed_thing) local pos = pointed_thing.under local def = minetest.registered_nodes[minetest.get_node(pos).name] if not def or (not def.on_rightclick and not def.buildable_to) then pos = pointed_thing.above def = minetest.registered_nodes[minetest.get_node(pos).name] end return pos, def end -- abstract function checking if 2 given nodes can and may be build to a place local function is_buildable_to(placer_name, pos, def, pos2) local def = def or minetest.registered_nodes[minetest.get_node(pos).name] local def2 = minetest.registered_nodes[minetest.get_node(pos2).name] return def and def.buildable_to and def2 and def2.buildable_to and not minetest.is_protected(pos, placer_name) and not minetest.is_protected(pos2, placer_name) end -- place one or two nodes if and only if both can be placed local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2) local placer_name = placer:get_player_name() or "" if is_buildable_to(placer_name, pos, def, pos2) then local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir()) minetest.set_node(pos, { name = node1, param2 = fdir }) minetest.set_node(pos2, { name = node2 or "air", param2 = node2 and fdir or nil }) -- temporary check if this is a locked node to set its infotext local nodename = itemstack:get_name() if string.find(nodename, "_locked") then local meta = minetest.get_meta(pos) meta:set_string("owner", placer_name) meta:set_string("infotext", S("Locked Refrigerator (owned by %s)"):format(placer_name)) end if not homedecor.expect_infinite_stacks then itemstack:take_item() return itemstack end end end -- Stack one node above another -- leave the last argument nil if it's one 2m high node function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2) local pos, def = select_node(pointed_thing) if def.on_rightclick then return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack) end local top_pos = { x=pos.x, y=pos.y+1, z=pos.z } return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2) end -- Place one node right of or behind another homedecor.fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 }, } homedecor.fdir_to_fwd = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }, } function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir) local pos, def = select_node(pointed_thing) if def.on_rightclick then return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack) end local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] } return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2) end