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homedecor_modpack/lrfurn/armchairs.lua
Vanessa Ezekowitz 73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00

61 lines
1.3 KiB
Lua

local armchair_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
}
}
for i in ipairs(lrfurn.colors) do
local colour = lrfurn.colors[i][1]
local hue = lrfurn.colors[i][2]
minetest.register_node("lrfurn:armchair_"..colour, {
description = "Armchair ("..colour..")",
drawtype = "mesh",
mesh = "lrfurn_armchair.obj",
tiles = {
{ name = "lrfurn_upholstery.png", color = hue },
"lrfurn_sofa_bottom.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
node_box = armchair_cbox,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
return itemstack
end
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_hp(20)
return itemstack
end
})
minetest.register_craft({
output = "lrfurn:armchair_"..colour,
recipe = {
{"wool:"..colour, "", "", },
{"stairs:slab_wood", "", "", },
{"group:stick", "", "", }
}
})
minetest.register_craft({
output = "lrfurn:armchair_"..colour,
recipe = {
{"wool:"..colour, "", "", },
{"moreblocks:slab_wood", "", "", },
{"group:stick", "", "", }
}
})
end
if minetest.setting_get("log_mods") then
minetest.log("action", "armchairs loaded")
end