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homedecor_modpack/homedecor/window_treatments.lua
Vanessa Ezekowitz a35b57d713 rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00

218 lines
5.8 KiB
Lua

local S = homedecor.gettext
homedecor.register("window_quartered", {
description = "Window (quartered)",
tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_quartered.png",
"homedecor_window_quartered.png"
},
use_texture_alpha = true,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
{-0.5, -0.0625, -0.025, 0.5, 0.0625, 0.025}, -- NodeBox4
{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox5
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox6
{-0.0625, -0.5, -0.025, 0.0625, 0.5, 0.025}, -- NodeBox7
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
},
},
})
homedecor.register("window_plain", {
description = "Window (plain)",
tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_frame.png",
"homedecor_window_frame.png"
},
use_texture_alpha = true,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox4
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox5
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
},
},
})
local wb1_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 5/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thick", {
description = "Window Blinds (thick)",
mesh = "homedecor_windowblind_thick.obj",
inventory_image = "homedecor_windowblind_thick_inv.png",
tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
selection_box = wb1_cbox,
collision_box = wb1_cbox,
})
local wb2_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thin", {
description = "Window Blinds (thin)",
mesh = "homedecor_windowblind_thin.obj",
inventory_image = "homedecor_windowblind_thick_inv.png",
tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
selection_box = wb2_cbox,
collision_box = wb2_cbox,
})
local curtaincolors = {
"red",
"green",
"blue",
"white",
"pink",
"violet"
}
for c in ipairs(curtaincolors) do
local color = curtaincolors[c]
local color_d = S(curtaincolors[c])
homedecor.register("curtain_"..color, {
description = S("Curtains (%s)"):format(color_d),
tiles = { "homedecor_curtain_"..color..".png" },
inventory_image = "homedecor_curtain_"..color..".png",
wield_image = "homedecor_curtain_"..color..".png",
drawtype = 'signlike',
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
},
-- Open the curtains
on_rightclick = function(pos, node, clicker, itemstack)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_open_"..color, param2 = fdir })
end
end
})
homedecor.register("curtain_open_"..color, {
description = S("Curtains (%s)"):format(color_d),
tiles = { "homedecor_curtain_open_"..color..".png" },
inventory_image = "homedecor_curtain_open_"..color..".png",
wield_image = "homedecor_curtain_open_"..color..".png",
drawtype = 'signlike',
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
},
-- Close the curtains
on_rightclick = function(pos, node, clicker, itemstack)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_"..color, param2 = fdir })
end
end
})
end
local mats = {
{ "brass", "Brass", "homedecor_generic_metal_brass.png" },
{ "wrought_iron", "Wrought iron", "homedecor_generic_metal_wrought_iron.png" },
{ "wood", "Wooden", "default_wood.png" }
}
for i in ipairs(mats) do
local material = mats[i][1]
local mat_name = mats[i][2]
local texture = mats[i][3]
homedecor.register("curtainrod_"..material, {
tiles = { texture },
inventory_image = "homedecor_curtainrod_"..material.."_inv.png",
description = "Curtain Rod ("..mat_name..")",
sunlight_propagates = true,
groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.4375, 0.4375},
{-0.4375, -0.5, 0.4375, -0.375, -0.4375, 0.5},
{0.375, -0.5, 0.4375, 0.4375, -0.4375, 0.5}
}
}
})
end
homedecor.register("window_flowerbox", {
description = "Window flowerbow",
tiles = {
"homedecor_flowerbox_top.png",
"homedecor_flowerbox_bottom.png",
"homedecor_flowerbox_sides.png"
},
inventory_image = "homedecor_flowerbox_inv.png",
groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.375, 0.25, -0.125, 0.375, 0.5, 0.375}, -- NodeBox1
{-0.3125, 0.4375, 0.375, -0.25, 0.4875, 0.5}, -- NodeBox2
{0.25, 0.4375, 0.375, 0.3125, 0.4875, 0.5}, -- NodeBox3
}
}
})