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homedecor_modpack/init.lua
Vanessa Ezekowitz 8fd34a9dc6 Several changes (see below)
Dropped support for punching doors to open them - only right-click now.

Moved gates out of fences and into doors file, renamed that file to
doors_and_gates.lua.

Changed gates to also use right click to open, and in the process
completely rewrote how gates are defined and managed; this necessitated
creating some duplicate textures.  Some of them are blank, and texture
pack authors may find the extra filenames useful anyway.

Node names for all gates have changed, aliases are provided for backward
compatibility.
2013-04-20 00:11:31 -04:00

97 lines
3.2 KiB
Lua

-- Home Decor mod by VanessaE
-- 2013-03-17
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
--
-- License: LGPL 2.0 or higher
--
local DEBUG = 0
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- Various Functions
local dbg = function(s)
if DEBUG == 1 then
print('[HomeDecor] ' .. s)
end
end
function homedecor_node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
homedecor_expect_infinite_stacks = false
else
homedecor_expect_infinite_stacks = true
end
dofile(minetest.get_modpath("homedecor").."/nodes.lua") -- the catch-all for all misc nodes
dofile(minetest.get_modpath("homedecor").."/tables.lua")
dofile(minetest.get_modpath("homedecor").."/electronics.lua")
dofile(minetest.get_modpath("homedecor").."/shutters.lua")
dofile(minetest.get_modpath("homedecor").."/shingles.lua")
dofile(minetest.get_modpath("homedecor").."/door_models.lua")
dofile(minetest.get_modpath("homedecor").."/doors_and_gates.lua")
dofile(minetest.get_modpath("homedecor").."/signs_lib.lua")
dofile(minetest.get_modpath("homedecor").."/fences.lua")
dofile(minetest.get_modpath("homedecor").."/lighting.lua")
dofile(minetest.get_modpath("homedecor").."/kitchen_cabinet.lua")
dofile(minetest.get_modpath("homedecor").."/refrigerator.lua")
dofile(minetest.get_modpath("homedecor").."/oven.lua")
dofile(minetest.get_modpath("homedecor").."/microwave_oven.lua")
dofile(minetest.get_modpath("homedecor").."/nightstands.lua")
dofile(minetest.get_modpath("homedecor").."/crafts.lua")
dofile(minetest.get_modpath("homedecor").."/locked.lua")
dofile(minetest.get_modpath("homedecor").."/furniture.lua")
dofile(minetest.get_modpath("homedecor").."/furniture_medieval.lua")
dofile(minetest.get_modpath("homedecor").."/furniture_bathroom.lua")
dofile(minetest.get_modpath("homedecor").."/furniture_recipes.lua")
print("[HomeDecor] "..S("Loaded!"))